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Gameplay (Each Turn)
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Spirit Phase - Each spirit does the following
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Grow
- Choose 1 item in Growth Section on Spirit Panel
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Gain Energy
- Gain amount of Energy equal to highest uncovered number on your Energy Presence Track
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Play and Pay for Power Cards
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Select Power Cards you will use this turn
- Maximum number of cards you can play each turn is the highest uncovered number on Card Plays Presence Track
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Fast Power Phase
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Resolve Fast Powers simultaneously
- Resolve Innate Powers printed on Spirit Panel
- Resolve Power Cards played
- Powers Resolve in order of Player Preference
- Option to skip Power's text effect entirely
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Invader Phase
- Blighted Island
- Fear
- Invader Actions
- Advance Invader Cards
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Slow Power Phase
- Resolve Innate Powers printed on Spirit Panel
- Resolve Power Cards played
- Powers Resolve in order of Player Preference
- Option to skip Power's text effect entirely
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Time Passes
- Wrap Up Phase of each turn
- Discard: Players discard all Power Cards played in this turn into personal discard piles
- Clear Damage and Elements: All Elements go away. All damage done during turn goes away.
- Pieces that have partial damage are restored to normal
- Invaders
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Invader Phase
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Blighted Island
- If Blight Card is flipped to "Blighted Island", follow instructions there
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Fear
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If player has earned Fear Cards, pick up whole face-down stack, flip it over and resolve cards one at a time, in order they were earned
- Discard resolved cards to Fear Discard space on board
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Use EFFECT listed to CURRENT TERROR LEVEL
- Effect only lasts for current turn
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Invader Actions
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Invader card in an Action Space on Invader Board shows which lands on the island are affected by action (if no card is present on the space, there is no action)
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Ravage Action Space
- Invaders ravage in each land of shown type on the card
- Invaders deal damage when there are Invaders in the shown lands
- Damage: 1 per Explorer, 2 per Town, 3 per City
- If 2 or more damage done, add a Blight to the land
- Every 2 points damage, destroys one Dahan
- You cannot distribute damage to multiple Dahans to avoid destruction of Dahan. If Dahan has 1 damage, turn it over to show it is Damaged.
- Damage Dahan recover at end of turn
- Surviving Dahan FIGHT BACK
- Each Dahan deals 2 Damage to the invaders. Dahan fight back even if Invaders deal no damage
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Build Action Space
- Invaders build on land shown on Invader Card on Build Action Space
- If there are invaders on specified type of land
- Add either 1 City or 1 Town
- IF land has more towns than cities, add City. Otherwise, add 1 Town
- Do not Build, if land has no Invaders
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Explore Action Space
- Turn top card of Invader Deck face-up
- If card has a flag icon and you are playing with an Advesary
- Perform Escalation Effect FIRST
- Add an Explorer to every land of the shown type that has a Town or City or is adjacent to Town, City or Ocean
- If no more cards, TIME HAS RUN OUT. YOU LOSE.
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Advance Invader Cards
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Slide all Invader Cards left.
- Move card on Ravage to Discard
Move card on on Build to Ravage, Move Card on Explore to Build
- Players are Spirits
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Board and Lands
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Island Board (each player has one)
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Board is divided into 8 numbered LANDS
- 2 Jungle
- 2 Mountain
- 2 Sand
- 2 Weland
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Board also has area of ocean
- Lands next to Ocean are coastal
- Lands not next to Ocean are Inland
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Victory and Defeat
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Victory: Completely clear island of Invaders
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Different Terror levels with different win condtions
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Terror Level 1
- No invaders on the island
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Terror Level 2
- No towns or cities on the island
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Terror Level 3
- No cities on the island
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Terror Level Victory
- Immediate Victory
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Defeat
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Too much Blight
- If last Blight comes off the Blight Card, follow instructions, which are often losing instructions
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Spirit is Destroyed
- If any spirit has no presence left on island, you lose
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Time Runs Out
- If you need to draw an Invader Card and the deck is empty, you lose
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Presence and Sacred Sites
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Spirit Presence marks land that a Spirit Occupies
- Lands with your Presence referred to as "Your Lands"
- Destroyed Presence are removed and put next to land
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Spirit is Destroyed if there are no presence left on the island.
- You lose
- Land can hold any number of presence
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Sacred Sites
- Land where Spirit has more than 1 Presence
- Some powers can be used from these sites
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Powers (Power Cards)
- Usually gained during Grow Phase
- Goes into your hand
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Choose Minor or Major Power
- Draw 4 cards from that deck (re-shuffle discard pile if you need to)
- Keep one drawn Power Card in your hand. Discard others to discard pile for that deck
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If you gain a Major Power
- Forget (lose one of your Power Cards). Put Forgotten Card into discard pile for that deck. Place under Spirit Panel if it is one of your Unique Powers
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Principles of Power
- Do as much as you can. If one can't be done, skip to the next
- If cannot use a Power you've played, you can skip its effects entirely. You don't get your Energy back. You can still use the Elements granted by the card.
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One land! One Turn! One Use!
- Affects single target land
- Affects current turn and used once this turn
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Blight
- Invaders slowly blight the land
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Blight added to Island during play
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Take from Blight Card or Blight Space on Invader Board and add to land
- Destroy Presence. Destroy 1 Presence from each Spirit with Presence on the land . Destroyed Presence placed next to the island
- Cascade. If land already has Blight, add Blight to adjacent land
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Blight removed from Island
- Return Blight to Blight Card
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If Blight runs out on the card, follow instructions, "lose" or "flip" card over and do what it says on reverse
- Flipped Blight Cards do not flip back
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Power and Fear Effects
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Effects that remove/replace Invaders
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Return Invader to supply / Replaced Invaders keep their damage
- Removed/Replaced Invaders to do not generate Fear
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Damage Effects
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Deals damage to Invaders in target land, divide damage as you choose
- Damage can be combined from multiple powers
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Defend
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Powers that defend a target land by reducing damage done by Invaders to the land or Dahan
- Multiple defend effects used in one land are added together
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Removing Blight
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Return Blight to Blight Card
- Blight Card will not flip back to Healthy
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Gather and Push
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Gather
- Move many things into target land from land adjacent
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Push
- Move stated amount of things out of target land to adjacent land
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Repeat
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Lets you activate its effects again
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Does not give you Elements again
- Ignore repeat effects on Repeated Power
- Changes to Power carry over to Repeat use You may make different choices. If a Repeat specifies where to use it, follow instructions. Repeating a Power Card does not count as playing another Power Card
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Powers
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Spirit affect the game using Powers
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Power Cards
- Require energy to use
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Innate Powers (printed on Spirit Panel)
- Available every turn / require certain Elements to use Powers
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Fear and Terror
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Fear
- Generated by Spirit Powers with the Fear Symbol
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Generated by destruction or Damage
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Destroy Town
- Generate 1 Fear
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Destroy City
- Generate 2 Fear
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For each Fear generated, Move 1 Fear Marker from Fear Pool on Invader Board to Generated Fear area
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IF All Fear Markers moved from Fear Pool to Generated Fear Area
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Move top card of Fear Deck face-down into Earned Fear Cards area
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Earned Fear Cards Space
- Resolve Cards during next Invader Phase
- Effect of Fear Cards last for current turn only
- Once Resolved, move to Fear Discard Space
- Move Fear Markers back to Fear Pool
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If Terror Level divider is revealed, move it to cover the Terror Level Space on the board
- When new Terror Level divider is revealed, new Terror Level and Victory conditions take effect immediately.
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Invaders
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Cities
- Largest Invader piece
- 3 Health / deals 3 damage during Ravage
- When destroyed, generate 2 FEAR
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Towns
- Small Settlements
- 2 Health / Deal 2 damage during Ravage
- When destroyed, generate 1 FEAR
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Explorers
- Invaders that are willing to travel
- 1 Health / Deal 1 damage during Ravage
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Energy and Power Card Plays
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Spirits play Power Cards to affect things on the island
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Can play whichever cards they like each turn
- Card Plays available determine number of cards one can play (highest revealed number on the Card Plays Presence Track)
- Spirit must have enough Energy to pay for cards they wish to play
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Energy
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Spirt gains energy equal to highest revealed amount on their Energy Presence Track
- Unspent Energy carries over to next turn
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Spirits
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Has Spirit Panel with Growth, Presence Tracks and Innate Powers
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Growth Options
- Add 1 Presence up to 2 lands away from your existing Presence
- Gain 2 Energy (in addition to the turn's energy income)
- Gain a Power Card
- Reclaim played Power Cards from your discard pile and return them to your hand
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Presence Tracks
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Energy Gained Track
- Removed presence from track grants you more Energy each turn
- Card Plays Track
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Leftmost space on each track is covered by Presence
- When placing presence on Island, choose which track to take from (always take from left to right)
- When presence is removed, you receive greater benefits
- Some Spirits have Reclaim One space - Return one Power Card to hand any time during Spirit Phase
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Some Spirits have bonus Elements on Presence Tracks
- Constantly provide one of the shown Elements as long as space is revealed
- '+Any' grants one Element which Player may choose which Element at any time
- Has 4 Unique Power cards
- Visit us @ Daroolz.com
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Dahan
- Each Island board starts with 6 Dahan pieces
- Attack when instructed by Spirits
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Attack when attacked by Invaders
- Deal 2 damage to attacking Invaders in that land
- Dahan have 2 Health
- Dahan
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Game Setup
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Setup Invader Board
- Put 4 Fear Markers per player into Fear pool
- Put board one side of play area
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Shuffle Fear Cards
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Put 9 on Fear Deck Space (deck is divided into 3 group of cards)
- Place Terror Level 3 divider 3 cards from bottom
- Place Terror Level 2 divider 3 cards above that
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Make Invader Deck an d put on Invader Board on Explore Action Space
- Mix up cards from each stage and randomly choose
- 12 cards make the deck - 3 stage 1 cards on top, 4 Stage II and 5 Stage III at bottom
- Take random Blight Card and place on top of Blight Space on the board with "Healthy Island" side up
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Island and Supply
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Setting up of Island (Randomly pick one island board per player)
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Arrange to form an island and populate with Invader Cards as indicated by icons on the board
- Dahan
- Blight
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Supply
- Shuffle Minor and Major Power Decks
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Put supply markers near the board
- Energy
- Cities
- Towns
- Explorers
- Dahan
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Player Setup
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Players choose their colour and Spirit Panel
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Each player takes Spirit Presence Markers of their colour
- Each player takes Single Turn Effect Markers of their colour
- Players start on different Island Boards and follow setup instructions on the back of their Spirit Panel
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Invaders Start Action
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Invaders take an initial Action
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Reveal the top card of Invader Deck
- Place card face-up in 'Build' Action Space on Invader Board