1. Premise
    1. Guy who is overworked and unhappy with his job
  2. Level Settings
    1. Bad sleep
    2. Casual day at work
    3. Meeting with the boss
    4. Visit to a creepy twisted circus
    5. Death of a relative
    6. Friend offers drugs
    7. Professional therapy
    8. Mind flayer sex
  3. Game Elements
    1. Addiction Towers
      1. Coffee
      2. Cigarettes
      3. Alcohol
      4. Drugs
      5. Social Media
      6. Powerful, but limit your future options
    2. Thought Types
      1. Work
      2. Spare Time
      3. Personal Relationships
      4. Purpose
    3. Minion Types
      1. E-Mail
    4. Minion Properties
      1. Resilience
      2. Armor
      3. Happiness
      4. Speed
    5. Protagonist voice
      1. At level start
      2. During the level, e.g. depending on brain damage
    6. Level Selection
      1. Depends on what you did in the level before + some randomness
  4. Endings
    1. Endless struggle
    2. Job change with more happiness
    3. Job change to circus director
    4. Brain gets eaten