1. Development on Mars (Tiles placed on game board)
    1. City Tiles
      1. Gain 1 VP for each adjacent Greenery Tile
      2. Cannot be placed next to another city. Add player marker to mark ownership
    2. Special Tiles
      1. Cards that allow placement of special tiles on the board. Function described on the card. Place player marker to mark ownership
    3. Green Tiles
      1. If possible, placed to greenery tile that you own. Otherwise, place on any available area. Add player marker to mark ownership
  2. Global Parameters (conditions) on Mars (tracked on game board)
    1. Oxygen Levels - tracked with oxygen marker on oxygen tracker on game board (increases TR by 1 for every 1 step increase)
      1. Starts at 0% during game setup
    2. Temperature Levels - tracked with temperature marker on temperature tracker on game board (increases TR by 1 for every 1 step increase)
      1. Starts at -30 deg celsius during game setup
      2. Get bonuses when raised above steps indicated on temperature tracker
    3. Ocean Tiles (increases TR by 1 when placed)
      1. Only placed on areas reserved for ocean
        1. Starts with 9 tiles on Ocean tile stack
      2. 2 MegaCredits placement Bonus when tiles placed next to it
  3. Generations (Game Rounds)
    1. Generation Marker placed on TR track on game board to track generations
      1. Place Generation Marker at 1 on TR Track during game setup
  4. How does the game end?
    1. Global parameters reach their goal
      1. Oxygen
      2. Temperature
      3. Ocean
    2. Game Ends at end of the generation
      1. Players have one last chance to convert plants to Greenery after Production Phase
    3. Final Scoring (Player with most VPs wins) - Ties are won by having most MegaCredits
      1. TR at end of game is basic VP score
      2. Add Award VPs
      3. Add VPs earned from claimed milestones
      4. Each greenery tile is worth 1 VP
      5. Each City tile is worth 1 VP for every adjacent Greenery Tile
      6. VPs on cards
        1. Add VPs on cards that collect resources
        2. Add VPs of all your remaining cards (ncluding played events) and count VPs
  5. Game Goal
    1. Terraforming Rating (TR)
      1. Get as high a TR as possible (player markers are placed on TR track on game board)
        1. All players start at 20. Place Player Marker on 20 on TR Track
    2. Get the most Victory Points (VP)
      1. Get as high a VP
  6. Game Setup
  7. Player's Cards
    1. Player's Cards on Hand
  8. Players
    1. Player Actions
      1. Research Phase
        1. Which cards to buy?
      2. Action Phase Choose any of the actions:
        1. Play a card from hand
        2. Use Standard Project
        3. Use action on blue/corporation card
          1. Blue card and corporation cards have actions (indicated by red arrow) that can be used once per generation. Place Player Marker on card to indicate action has been used
        4. Claim Milestone
        5. Fund an award
        6. Convert Plants to Greenery
          1. Spend 8 plant resources for a greenery tile
        7. Convert heat and Increase Temperature Levels
          1. Convert 8 heat resources to increase temperature 1 step
      3. Production Phase
        1. Convert Energy to Heat
          1. Get MegaCredits based on TR and Prodcution
          2. Produce resources based on production track
  9. Gameplay (Generations)
    1. Player Order Phase
    2. Research Phase
    3. Action Phase
    4. Production Phase
  10. Use Standard Project
  11. Milestones (Each milestone is worth 5 VP)
  12. Award (when funded, award is checked at end of game, award winner earns 5 VP)
  13. Corporation Cards
  14. Project Cards
  15. Player's Resources
    1. Player Board
      1. Production Tracks (Use player marker to track production)
        1. Production can be more than 10, use 2 markers to mark numbers more than 10
        2. Megacredits - Production is equal to sum of TR and MegaCredit Production
        3. Steel
          1. Pay for cards with building tag
        4. Titanium
          1. Pay for cards with space tag, worth 3 MegaCredit/cube
        5. Plants
        6. Energy
        7. Heat
      2. Resource Supplies (Use resource cubes to track supplies)
        1. MegaCredits
        2. Steel
        3. Titanium
        4. Plants
        5. Energy
        6. Heat
  16. Playing a Card