HotKeys
View Manipulation
CTRL - Right -> Next Screen
CTRL - UP -> Toggle Full screen for the hoverred view
3D View
T ->Tool Shelf
N -> Properties pannel
Navigation
MMB -> Rotate
SHIFT - MMB ->Translate
MMB Wheel -> Zoom in / Zoom out
CTRL - P -> Parent
Views
NumPAD 1 -> Front
NumPAD 3 -> Side
NumPAD 7 -> Top
CTRL NumPAD X -> Reverse view port
Home -> Fits everything that's "alive"
NumPAD . -> Center on selected object
NumPAD 5 -> Toggle Perspective and orthographic view
Z -> Toggle Wireframe / plain mode
ALT - Z -> Toggle Textured / Plain mode
Working with objects
Shift - A -> Add New Object
X -> Delete Selection
G -> Translate
R -> Rotate
S -> Scale
CTRL - A --> Apply Transform (rotation, scale ...)
Selecting Objects
A -> Select / Deselect All
RMB -> Select an object
SHIFT + RMB -> Multiple Select
B then RMB -> Area Select
B then MMB -> Area Deselect
CTRL - LMB -> Lasso Select
C + then LMB -> Paint Select
Edit Mode
TAB -> enter edit mode
CTRL - LMB -> Add vertex
F -> Make a surface of selected vertices (3 Min)
F -> join 2 selected Vertices with an edge
CTRL - TAB -> Toggle Mesh select mode (vertex, edge, face)
E -> Extrude
CTRL -ALT -Q -> Toggle Quad view mode
O -> PEF transformation
Shift - O -> cycles through PEF methods
L -> Select a mesh island
ALT- M -> Merge vertice loop
Box Modelling
CTRL - R -> Loop Cut
CTRL - E -> Edge Slide (if edge loop selected)
K (hold) -> Knif to cut edges (+ tweak pannel)
Relationships
M -> Move to Layer
CTRL-P -> Parent Objects (Select Child then Parent)
ALT-P -> Clear Parent
SHIFT D -> Duplicating
ALT -D -> instantiate (i.e. Prefab For the MESHES only)
Weight Painting (requires Vertex Group
CTRL + G ->Vertex Group Selection (assign, save vertex selection)
F -> Adjust the size of the brush
SHIFT - F -> Adujst the wieght (small = harder)
UV Mapping View
U --> Unwrap selection (from the 3D View)
CTRL - P --> Pack Island (pack the meshes island into the UV mapping View)
W -> Open the "Specials" menu (modify a selection)
Smooth
Remove Duplicates
Blender interface
Window (or View)
Resize as usual
Headers
Can be removed (drag on the border)
Can be added : '+' on the top right of the view
Change view type
leftmost icon of the header
View manipulation
Use the diagonal double line on the corner of a header
Splitting views
drag the crosshair to within the same window
Merging views
Drag the crosshair to the adjoining window
Window swap
CTRL + Drag the crosshair to the adjoining window
New application window
Shift + LMB
Screens
Preset configuration
Common view types
Animation Related
Timeline
Graph Editor
Dope Sheet
3D View
Outliner
Properties
Type of modelling
Modelling
Free Modeling (Polygon per polygon)
Start with a plane ("Empty")
Drawing vertices
Extruding
PEF
Spinning
Box Modelling
Closed Meshe primitive
Never Break the "box"
Surfacing
Material
How the object absorb and reflect light
Intensity : the sum should be under 1 (a material shoud reflect less light than what it received
Diffuse pannel
How incoming light is dealt with
Oren-Nayer -> nonglossy
Lambert -> Shiny metal and plastics
Minnaert -> Lush Fabrics
Toon - Fresnel
Intensity : How much light is reflected
Specular
Describes diffuse reflection of light on an object
Used for Gloss and shine
options
Intensity
Color : use for collored metalic substances else, leave white
Specular shader
Blin ->Most real life cases
Phong or CookTorr -> High-Gloss materials
Hardness (Level of light diffusion)
Shading
How does blender apply shading (Brilliant)
Use Cubic Interpolation
Textures
Texture Image
Image
Use "Image or Movie"
Image Sampling
Use UV mapping
Set Coordinate
Image Mapping
Repeat
X-Y number of repetition
Mirror : smoothen tiling
Influence
Blend
Mix : percentage between material( 0%) and texture color (100%)
Multiply
screen
Value
Soft light
Overlay
Procedural
Noise Basis
Size and Turbulence
Mapping
How a texture will be applied to the geometry
Generated
UV
Influence
Diffuse color
Specular Intensity
Geometry Normal
Adding Additionnal material and Textures
How
Edit mode
Face Select
Add Material
Configure material
Add Texture
UV editing
Enter the UV editing screen (cycle through CTRL-LEFT)
UnWrapping
UnWrap from project view
Add Texture