1. HotKeys
    1. View Manipulation
      1. CTRL - Right -> Next Screen
      2. CTRL - UP -> Toggle Full screen for the hoverred view
    2. 3D View
      1. T ->Tool Shelf
      2. N -> Properties pannel
      3. Navigation
        1. MMB -> Rotate
        2. SHIFT - MMB ->Translate
        3. MMB Wheel -> Zoom in / Zoom out
      4. CTRL - P -> Parent
      5. Views
        1. NumPAD 1 -> Front
        2. NumPAD 3 -> Side
        3. NumPAD 7 -> Top
        4. CTRL NumPAD X -> Reverse view port
        5. Home -> Fits everything that's "alive"
        6. NumPAD . -> Center on selected object
        7. NumPAD 5 -> Toggle Perspective and orthographic view
        8. Z -> Toggle Wireframe / plain mode
        9. ALT - Z -> Toggle Textured / Plain mode
      6. Working with objects
        1. Shift - A -> Add New Object
        2. X -> Delete Selection
        3. G -> Translate
        4. R -> Rotate
        5. S -> Scale
        6. CTRL - A --> Apply Transform (rotation, scale ...)
        7. Selecting Objects
          1. A -> Select / Deselect All
          2. RMB -> Select an object
          3. SHIFT + RMB -> Multiple Select
          4. B then RMB -> Area Select
          5. B then MMB -> Area Deselect
          6. CTRL - LMB -> Lasso Select
          7. C + then LMB -> Paint Select
        8. Edit Mode
          1. TAB -> enter edit mode
          2. CTRL - LMB -> Add vertex
          3. F -> Make a surface of selected vertices (3 Min)
          4. F -> join 2 selected Vertices with an edge
          5. CTRL - TAB -> Toggle Mesh select mode (vertex, edge, face)
          6. E -> Extrude
          7. CTRL -ALT -Q -> Toggle Quad view mode
          8. O -> PEF transformation
          9. Shift - O -> cycles through PEF methods
          10. L -> Select a mesh island
          11. ALT- M -> Merge vertice loop
        9. Box Modelling
          1. CTRL - R -> Loop Cut
          2. CTRL - E -> Edge Slide (if edge loop selected)
          3. K (hold) -> Knif to cut edges (+ tweak pannel)
      7. Relationships
        1. M -> Move to Layer
        2. CTRL-P -> Parent Objects (Select Child then Parent)
        3. ALT-P -> Clear Parent
        4. SHIFT D -> Duplicating
        5. ALT -D -> instantiate (i.e. Prefab For the MESHES only)
      8. Weight Painting (requires Vertex Group
        1. CTRL + G ->Vertex Group Selection (assign, save vertex selection)
        2. F -> Adjust the size of the brush
        3. SHIFT - F -> Adujst the wieght (small = harder)
    3. UV Mapping View
      1. U --> Unwrap selection (from the 3D View)
      2. CTRL - P --> Pack Island (pack the meshes island into the UV mapping View)
    4. W -> Open the "Specials" menu (modify a selection)
      1. Smooth
      2. Remove Duplicates
  2. Blender interface
    1. Window (or View)
      1. Resize as usual
      2. Headers
        1. Can be removed (drag on the border)
        2. Can be added : '+' on the top right of the view
      3. Change view type
        1. leftmost icon of the header
      4. View manipulation
        1. Use the diagonal double line on the corner of a header
        2. Splitting views
          1. drag the crosshair to within the same window
        3. Merging views
          1. Drag the crosshair to the adjoining window
        4. Window swap
          1. CTRL + Drag the crosshair to the adjoining window
        5. New application window
          1. Shift + LMB
        6. Screens
          1. Preset configuration
  3. Common view types
    1. Animation Related
      1. Timeline
      2. Graph Editor
      3. Dope Sheet
    2. 3D View
    3. Outliner
    4. Properties
  4. Type of modelling
    1. Modelling
      1. Free Modeling (Polygon per polygon)
        1. Start with a plane ("Empty")
        2. Drawing vertices
        3. Extruding
        4. PEF
        5. Spinning
      2. Box Modelling
        1. Closed Meshe primitive
        2. Never Break the "box"
  5. Surfacing
    1. Material
      1. How the object absorb and reflect light
      2. Intensity : the sum should be under 1 (a material shoud reflect less light than what it received
      3. Diffuse pannel
        1. How incoming light is dealt with
        2. Oren-Nayer -> nonglossy
        3. Lambert -> Shiny metal and plastics
        4. Minnaert -> Lush Fabrics
        5. Toon - Fresnel
        6. Intensity : How much light is reflected
      4. Specular
        1. Describes diffuse reflection of light on an object
        2. Used for Gloss and shine
        3. options
          1. Intensity
          2. Color : use for collored metalic substances else, leave white
          3. Specular shader
          4. Blin ->Most real life cases
          5. Phong or CookTorr -> High-Gloss materials
          6. Hardness (Level of light diffusion)
      5. Shading
        1. How does blender apply shading (Brilliant)
        2. Use Cubic Interpolation
    2. Textures
      1. Texture Image
        1. Image
          1. Use "Image or Movie"
          2. Image Sampling
          3. Use UV mapping
          4. Set Coordinate
          5. Image Mapping
          6. Repeat
          7. X-Y number of repetition
          8. Mirror : smoothen tiling
          9. Influence
          10. Blend
          11. Mix : percentage between material( 0%) and texture color (100%)
          12. Multiply
          13. screen
          14. Value
          15. Soft light
          16. Overlay
        2. Procedural
          1. Noise Basis
      2. Size and Turbulence
      3. Mapping
        1. How a texture will be applied to the geometry
          1. Generated
          2. UV
      4. Influence
        1. Diffuse color
        2. Specular Intensity
        3. Geometry Normal
    3. Adding Additionnal material and Textures
      1. How
        1. Edit mode
        2. Face Select
        3. Add Material
        4. Configure material
        5. Add Texture
    4. UV editing
      1. Enter the UV editing screen (cycle through CTRL-LEFT)
      2. UnWrapping
        1. UnWrap from project view
        2. Add Texture