1. Upload (select 2-finger armature)
  2. Export lod0.fbx
  3. Export lod1.fbx
  4. Export lod2.fbx
  5. Mixamo
  6. LOD0.fbx (skin, no pose, no anim)
  7. LOD1.fbx (skin, no pose, no anim)
  8. LOD2.fbx (skin, anim1..anim_N)
  9. Blender
    1. LOD0.fbx
      1. LOD1.fbx
        1. 1. delete Armature 2. parent mesh to LOD0-Armature
      2. LOD2.fbx
        1. 1. delete Armature 2. parent mesh to LOD0-Armature
  10. Import armatured .fbx
  11. Download
  12. lod0.fbx
  13. lod1.fbx
  14. lod2.fbx
  15. LOD2_anim1.fbx
    1. 1. delete Mesh 2. rename Armature to Lizard.Run 3. rename action |Mixamo|bla-bla.. to animation name (exp: Unarmed Run Forward) 4. mark Lizard.Run as Asset
  16. LOD2_anim2.fbx
  17. LOD2_anim3.fbx
  18. 1. mark Mesh as Asset
  19. Mesh animation pipeline