- Upload
(select 2-finger armature)
- Export lod0.fbx
- Export lod1.fbx
- Export lod2.fbx
-
Mixamo
- LOD0.fbx (skin, no pose, no anim)
- LOD1.fbx (skin, no pose, no anim)
- LOD2.fbx (skin, anim1..anim_N)
-
Blender
-
LOD0.fbx
-
LOD1.fbx
- 1. delete Armature
2. parent mesh to LOD0-Armature
-
LOD2.fbx
- 1. delete Armature
2. parent mesh to LOD0-Armature
- Import armatured .fbx
- Download
- lod0.fbx
- lod1.fbx
- lod2.fbx
-
LOD2_anim1.fbx
- 1. delete Mesh
2. rename Armature to Lizard.Run
3. rename action |Mixamo|bla-bla.. to animation name (exp: Unarmed Run Forward)
4. mark Lizard.Run as Asset
- LOD2_anim2.fbx
- LOD2_anim3.fbx
- 1. mark Mesh as Asset
- Mesh animation pipeline