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Logical Frameworks
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Log-frame
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(Logical Framework Matrix)
- a comprehensive project cycle management tool
- ADDIE
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Assumes it is possible pre-define goals of the design project ahead of time
- Becomes less and less possible as situations become more complex
- The client may not know what is possible and be commissioning you to find out
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Transitioning from log-frames to agile systems
- cultivate an attitude of being up for learning new things
- be an early adaptor!
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Agile Systems
- Back and forth conversation between the designer and the client over time
- In complex systems, it is likely that the outcomes will not be possible to define
- Deliberately iterative process
- Outcome mapping
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SAM
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Social Enterprise Outcome Mapping Framework - 3 stages, 12 steps
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Design phase - consensus on macro-level changes desired
- Step 1 - Why? - Vision
- the large scale development changes
- Step 2 - How? - Mission
- how the project will facilitate the changes
- Step 3 - With whom? - Identifying Boundary Partners
- the direct connections & influences
- Step 4 - What? - Prepare Outcome Challenges
- what qualities of change are sought in each boundary partner?
- Step 5 - What? - Defining Progress Markers
- a ladder for each output challenge
- expect to see
- like to see
- love to see
- Step 6 - How? - Develop Strategy Maps
- a map for each outcome challenge
- causal
- persuasive
- supportive
- Step 7 - How? - Describe Organization Practices (10)
- 7.1. Prospecting for new ideas, opportunities & resources
- 7.2. Taking care of the business
- Attending to sweat equity resolution issues
- Ensuring sustainable and just remunerations across the earning partners
- Maintaining positive cash flow and sourcing adequate working capital?
- Attending to product and services costings to ensure value for money and a viable business
- 7.3. Seeking feedback from key partners
- 7.4. Establishing policies and boundaries with Policy Governance system
- 7.5. Obtaining support of next highest power
- 7.6. Assessing & (re)designing products, services, systems & procedures
- 7.7 Checking up on those already served to add value
- 7.8. Sharing best wisdom with the world
- 7.9. Experimenting to stay innovative
- 7.10. Engaging in organization reflection
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Outcome and performance monitoring
- Step 8 - Choose Monitoring Priorities
- Step 9 - Develop an Outcome Journal
- Step 10 - Customize a Strategy Journal
- Step 11 - Customize a Performance Journal
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Evaluation plan
- Step 12 - Develop an Evaluation Plan
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Design phase - consensus on macro-level changes desired
-
Step 1 - Why? - Vision
- the large scale development changes
-
Step 2 - How? - Mission
- how the project will facilitate the changes
-
Step 3 - With whom? - Identifying Boundary Partners
- the direct connections & influences
-
Step 4 - What? - Prepare Outcome Challenges
- what qualities of change are sought in each boundary partner?
-
Step 5 - What? - Defining Progress Markers
- a ladder for each output challenge
- expect to see
- like to see
- love to see
-
Step 6 - How? - Develop Strategy Maps
- a map for each outcome challenge
- causal
- persuasive
- supportive
-
Step 7 - How? - Describe Organization Practices (10)
- 7.1. Prospecting for new ideas, opportunities & resources
- 7.2. Taking care of the business
- Attending to sweat equity resolution issues
- Ensuring sustainable and just remunerations across the earning partners
- Maintaining positive cash flow and sourcing adequate working capital?
- Attending to product and services costings to ensure value for money and a viable business
- 7.3. Seeking feedback from key partners
- 7.4. Establishing policies and boundaries with Policy Governance system
- 7.5. Obtaining support of next highest power
- 7.6. Assessing & (re)designing products, services, systems & procedures
- 7.7 Checking up on those already served to add value
- 7.8. Sharing best wisdom with the world
- 7.9. Experimenting to stay innovative
- 7.10. Engaging in organization reflection
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Outcome and performance monitoring
- Step 8 - Choose Monitoring Priorities
- Step 9 - Develop an Outcome Journal
- Step 10 - Customize a Strategy Journal
- Step 11 - Customize a Performance Journal
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Evaluation plan
- Step 12 - Develop an Evaluation Plan
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Iterative Process
- Repeated small steps, rather than perfectly executed large steps
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What is a project?
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3 conceptions
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Designed intervention in a system
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12 Leverage Points for Intervention
- 12. Numbers: Constants and parameters such as subsidies, taxes, and
standards
- 11. Buffers:The sizes of stabilizing stocks relative to their flows
- 10. Stock-and-Flow Structures: Physical systems and their nodes of
intersection
- 9. Delays: The lengths of time relative to the rates of system changes
- 8. Balancing Feedback Loops: The strength of the feedbacks relative to
the impacts they are trying to correct
- 7. Reinforcing Feedback Loops: The strength of the gain of driving loops
- 6. Information Flows:The structure of who does and does not have
access to information
- 5. Rules: Incentives, punishments, constraints
- 4. Self-Organization: The power to add, change, or evolve system
structure
- 3. Goals:The purpose or function of the system
- 2. Paradigms: The mindset out of which the system—its goals, structure,
rules, delays, parameters—arises.
- 1. Transcending Paradigms
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Anything that takes more than two actions
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'small qualitative changes can make large quantitative differences'
- An example is a small increase in hopefulness empowers oppressed people to take
significant steps towards social justice.
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If we were to adequately observe the functioning's of the system in
question, we might discover that we can create profound changes in the system
by making small tweaks at strategic locations
- Maximum Effect, minimal effort
- implies careful observation
- "Minimax"
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Planned undertaking designed to achieve a goal of specified results within a
given time
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Dragon Dreaming
- 1. Dreaming
- 90% of dreams to not leave dreamers mind
- 2. Planning
- GoSadie...
- 3. Doing
- Feedback Loops
- 4. Celebrating
- Acknowledgment of progress, gratitude
- Song Lines vs. Critical Path Analysis
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Becoming a Designer, Why and How?
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Why become a designer?
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Benefits to becoming a designer
- For you, for your usefulness, for your liberation
- become an adept and skilled designer of your own situation/context
- Develop needs-based resilience
- less dependent upon eco destructive system
- passive acceptor of the status quo towards a pro-activist, ecosocial designer and world-changer,
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For your allies
- assisting others in becoming pro-active
- by demonstrating un/learning
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Expanding your spheres of influence
- product of being more pro-active
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For life on the planet
- ecological restoration is in need
- creating systems for communities before big shifts
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For making a living
- skill flex demonstrated through eportfolio will help make a living!
- making a living through eco regeneration
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Learning to become a designer
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Why?
- Permaculture is based off of observation of nature and communities living in synergy with the natural world.
- humans who have learned to improve rather than destroy eco systems
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Principles and Ethics
- Ethical framework
- Care of the Earth, Care of people, limits to consumption and population
- these maxims are easy to understand (yet a deep understanding may take a lifetime)
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The 10 cycle rule
- it takes 10 designs to feel competent as a designer
- this means we all need to practice
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Permaculture +++
- Integral Permaculture
- EcoSocial Design
- Focuses on the non material changes of a permaculture system
- human thinking, organization, systems planning etc.
- If you ever want a job!
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Some Permaculture and EcoSocial Design Processes
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Introduction
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in every situation there is a design opportunity
- 1. We need accept nothing in the way of social reality as fixed and,
- 2. There is no shortage of opportunity to practice ecosocial design.
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Analytical or Intuitive Processes?
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For Intuitive
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Wholistic and Creative approach
- Tendency to dismiss analytical methods
- Artists
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For Analysis
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Landscape Architects, Enginneers
- Detail design methodologies
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Both/And?
- conscious integration benefits from both and avoids pitfalls of each
- Ways of integrating Analytical and Intuitive
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The Challenge of the Too Difficult Box?
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Key to have template, cycle or framework keep steady progress
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Survey for:
- 1. Slope, Sectors, and aspect
- 2. Soils and Water
- 3. Micro-Climates
- 4. Existing Vegetation
- 5. Current patterns of use in relation to zone and sector analysis.
- Avoid Type 1 Errors!
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Vija De
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Opposite of Deja Vu
- the convincing sensation that he had never been in this situation ever
before and thus he never felt like he knew what he was doing!
- Bill Mollison quote/term
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Frameworks, Cycles and Templates
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Tendencies to Silo Thinking
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each field is ignorant of the models used by others and may even propose that any other model than their own is a travesty.
- Such is absolutism!
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Break down the silo's!
- Integrate and eclecticize!
- Caution the Patrix tendency of separation!
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Mash-ups and Repurposing
- pull them apart,
- add bits
- leave bits out
- do them in different orders,
- run them fast with rapid prototyping
- run them slow with painstaking thoroughnes
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manipulate them creatively!
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Be Conscious of what you are doing, be able to document!
- What went well?
- What was challenging?
- What would you do differently next time?
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A Family of Processes
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GADIE
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Dave Jacke - author of Edible Forest Gardens
- G
- Goals Articulation
- A process designed to help all the people in the client group speak out their
goals and visions for the design site.
- Speaking Goals and Visions
- 4 Gaia U Questions
- 1. What is going well in your life? (3 minutes)
- 2. What is challenging? (3 minutes)
- 3. What are your long term goals and visions? (6 minutes) and
- 4. What are your next achievable steps towards these goals? (3
minutes)
- It's not always easy to have people speak their goals - oppressed relationship with dreaming. It may be the role of a designer to help liberate this process!
- A
- Analyze and Assess
- Methods in use during this phase are chosen to reveal useful data.
- "Analysis of these inputs and outputs is crucial to (generating) self-governing designs. A deficit in inputs creates work whereas a deficit in output use creates pollution".
- D
- Design
- Preparation is 9/10's of the job
- Beauty and Order
- Form should follow function --> and relflect beauty in simplicity
- Re-evalutating our values of beauty (consumer america's lawn fetish)
- Making Design thinking visible
- Testing, prototyping on paper
- Taking Walks in the woods, allowing inspirations to come
- Inspired Cosmic Man!
- Inner Rhytms of Mind!
- Visualization
- Drawing
- involves the whole person and so all of our intelligences are able to integrate
whilst we are putting pencil to paper
- Mind Mapping
- Drawing
- forces us to pay attention to scale - from this we can
see where we are making unreasonable assumptions about space
- Diagramming
- Drawing
- use simple drawings to communicate ideas to clients
- and more Drawing
- Relative Permanence
- I
- Implement
- Unfold in succession
- From thinking to doing
- a big step
- People who are good at both planning and implementation are valuable!
- Especially in a position of team leads!
- E
- Evaluate
- we come to a place of reflection
- embedded evaluation systems
- feedback loops and indicators
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GADIE in a Graphic
- Note that the stages are arranged in a cycle or spiral so that the process never
ends - what is implemented is evaluated which then leads to the emergence of
fresh goals ...
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O'Bredimet
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Popular in the UK
- Similar to Gadie, yet shines a different light on design
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GoSADIMET
- combines elements of GADIE, O'Bredimet and SADI (SADI is one from the UK school of landscaping)
- GoSADIE
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Pattern Languages
- Environments designed to nurture human existence during interaction
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The Nature of Order Essays
- Loved These!
- Democratizing the design process