1. Blue
    1. Managing
    2. Plan the thinking session
      1. what is the subject? what are we thinking about? what is the goal?
        1. look at the big picture
        2. help focus on main topic
      2. schedule for the other hats
    3. Make final decision
  2. White
    1. Information & facts
      1. No assumptions!
    2. considering purely what information and facts are available
      1. Sources
        1. requirements
          1. US stories
          2. CJM
          3. VPC
        2. design system
        3. patterns & best practisises
        4. uX prototypes
        5. your system
        6. What do we need to find out? How will we obtain these missing data?
    3. some notes about UX-testing
      1. https://www.xmind.net/m/MF9T/
  3. Red
    1. Emotions
      1. without judgment
      2. how emotions can affect your thinking
        1. Background emotions
          1. of fear, anger, suspicion, jealousy, love
        2. Initial perception
          1. when you jump to a conclusion in your head
        3. Emotions from after the fact
          1. your feeling about the situation
    2. Intuitive or instinctive gut reactions or statements of emotional feeling
    3. How does the project make you feel?
      1. Do you want to use i? Are you happy? Do you want to recommend it?
  4. Yellow
    1. Optimism
      1. focusing on the positive aspects
    2. logic applied to identifying benefits, seeking harmony. Sees the brighter, sunny side of situations.
    3. use for positive main scenarios
      1. identify benefits for your customers
  5. Black
    1. Discernment
      1. be in context!
    2. logic applied to identifying reasons to be cautious and conservative.
    3. what wastes are in you system?
    4. Risk-based testing
    5. how does system react on problems?
      1. use it for negative cases
      2. try to find gaps and ommisions
    6. find aspects that should be improved
  6. Green
    1. Creativity
      1. concentrate on ideas that may not have been found out early
      2. look at things in a different way
      3. find unexplored alternatives
    2. statements of provocation and investigation, seeing where a thought goes. Thinks creatively, outside the box.
    3. new UX? improve typical UX?
      1. killer features
  7. sources
    1. https://en.wikipedia.org/wiki/Six_Thinking_Hats
    2. https://www.planittesting.com/uk/Insights/2018/Six-Thinking-Hats-of-Exploratory-Testing
    3. https://download.testuff.com/web/6%20Thinking%20Hats%20and%20Software%20Testing.pdf
    4. https://www.testuff.com/the-6-thinking-hats-of-software-quality-assurance-testing/
    5. https://www.testuff.com/the-6-thinking-hats-of-software-quality-assurance-testing/
    6. https://dzone.com/articles/six-thinking-hats
  8. Six Thinking Hats
    1. tool for group discussion and individual thinking
      1. for developing critical thinking
      2. indicate problems and solutions about an idea the thinker may come up with
    2. Edward de Bono (1985)
      1. identifies six distinct directions in which the brain can be challenged
    3. idea parallel thinking provide a mean for groups to plan thinking processes in a detailed and cohesive way, and in doing so to think together more effectively
    4. each hat must be used for a limited time only
    5. a framework but not a step-by-step guide
      1. the process is iterative, use it periodically
    6. for UX-Exploratory Testing
      1. the goal: How can we improve our UX to better satisfy our customers?