1. Work to increase capacity to Act, Probe, Sense & Respond
  2. Overall Program Design Constructs
  3. Permaculture Design
    1. Insight: Keep it Simple!
  4. Design Simple elements for CONNECTIVITY to at least 3 other Simple systems
  5. Simple/Complex Paradox
    1. SIMPLE: Chicken Tractor: Meat, eggs, scratching, shredding, eating pests and adding fertility
    2. Additional factors: slope, water, weather resilience, connection to orchards, gardens, housing, etc.
    3. To design in COMPLEX situations via design of open, SIMPLE systems
  6. Long Term Goal: Act across range of SIMPLE, COMPLICATED, COMPLEX, CHAOTIC & DISORDERED contexts
  7. Contexts & Approaches
    1. SIMPLE: Sense, Categorize & Respond
    2. COMPLICATED: Sense, Analyse & Respond
    3. COMPLEX: Probe, Sense & Respond
    4. CHAOTIC: Act, Sense & Respond
    5. DISORDER: Panic - hide in Comfort Zone
    6. Dominant overall context ?
  8. Gaia's Transformative Action Un/Learning
    1. Journey metaphor
    2. Common disturbance patterns
    3. Program Pathway
      1. Design, Manage, Set Pace of own Program
    4. Milestones: Output Packets & Presentations
    5. Openness to emerging opportunities on path
    6. Support & Assistance: Frequency + $
  9. Meta-goal: Increased resilience to falling back into inaction