1. Levels of interactivity in collaborative planning
    1. computer aided interactivity
      1. one-way information planner -> citizen
      2. two-way asynchrounous information : planner <-> citizen
      3. two-way synchronous communication : p<>citizen
  2. Planner - Politician - Citizen
    1. Discussion in the field using augmented reality
  3. The box
    1. knowledge transfer in the box
  4. Tools for handling the fourth dimension within agent based systems
    1. Introduction
    2. Why is it important to investigate space and time at the same time
    3. Challenge of operating interactive 3D
    4. Flat representation with time sliders
    5. Time/Space cube
  5. ABMS as games where citizens can investigate real world scenarios
    1. Define the degrees of freedom i.e. the number and character of variable parameters
      1. in our current MAFREINA example
        1. numbers of entries
        2. changes to the path network
        3. building of a new cable car
  6. Augmented Reality in the field
    1. what is augmented reailty
    2. why is augmented reality interesting
  7. 0. Abstract
  8. 1. Introduction
    1. What is MAFREINA.
    2. What is Agent Based Modeling
    3. Can ABMs be seen as serious games ?
    4. What are serious games (omit maybe)
    5. What is planning communcation
    6. What will we describe in this paper
  9. Presentation of ABM results
    1. interactive exhibition
    2. in the field
  10. ABMs and planning communication
    1. Establish in which kinds of planning ABMS can play a role
      1. Collaborative planning