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Levels of interactivity in collaborative planning
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computer aided interactivity
- one-way information planner -> citizen
- two-way asynchrounous information : planner <-> citizen
- two-way synchronous communication : p<>citizen
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Planner - Politician - Citizen
- Discussion in the field using augmented reality
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The box
- knowledge transfer in the box
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Tools for handling the fourth dimension within agent based systems
- Introduction
- Why is it important to investigate space and time at the same time
- Challenge of operating interactive 3D
- Flat representation with time sliders
- Time/Space cube
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ABMS as games where citizens can investigate real world scenarios
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Define the degrees of freedom
i.e. the number and character of variable parameters
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in our current MAFREINA example
- numbers of entries
- changes to the path network
- building of a new cable car
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Augmented Reality in the field
- what is augmented reailty
- why is augmented reality interesting
- 0. Abstract
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1. Introduction
- What is MAFREINA.
- What is Agent Based Modeling
- Can ABMs be seen as serious games ?
- What are serious games (omit maybe)
- What is planning communcation
- What will we describe in this paper
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Presentation of ABM results
- interactive exhibition
- in the field
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ABMs and planning communication
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Establish in which kinds of planning ABMS can play a role
- Collaborative planning