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Distinction btwn Motor Learning & Motor Performance
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Motor Learning:
- Is an internal process associated with practice or experiences that result in a relatively permanent change in a person's ability to perform a motor skill
- – Is indirectly assessed through observation of motor behavior because it is an internal process
– indirectly evaluated by measuring change in a patient's performance of a motor task
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Temporary Factors:
- – IE: motivation, physical or verbal guidance, fatigue, stress, & boredom during long therapy sessions
– to measure motor learning, the effects of temporary factors of performance should be minimized
– common method used to reduce temporary effects of variables on performance = allow a rest interval between the practice & evaluation session
– separating the effects of temporary & permanent factors on performance is critical for documentation
– evaluating & documenting the patient's performance of a practice skill at the onset of a subsequent therapy session and will more accurately reflect the long-term impact of our interventions
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Retention & Transfer tests are used for measures of learning
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Retention Test
- Is the evaluation in the same environment used during a practice/therapy session
IE practicing ambulation on tiled floor
- Measure how well performers learn practiced tasks
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Transfer Test
- Is the evaluation in a different environment than that use during a practice session
i.e. originally practiced ambulation on tile floor but now practicing on grass
- Measure how well performers generalize learning to perform the task on practiced in a different environment
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Overview of Processes of Motor Learning
- – Involves developing strategies to cope with the complexities of performing a specific task under specific environmental conditions
– learner must be able to solve motor problems (i.e. process information & engage in sensory encoding & memory retrieval processes) & respond to changes in the task & the environment
– to optimize learning = provide patients with practice conditions that encourage/possibly force them to engage in problem-solving processes
– is that of providing patients with solutions to motor problems, PT should act as educators & guide patients through learning processes that allow the patient to actively explore & discover solutions to motor problems
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Summary of Processes of Motor Learning Box 14-1 p. 232
- – Learners remember processes, not specific movement patterns
– Relative to guidance, problem-solving enhances learning
– The 3 sequential stages of learning are: Cognitive, Associated, & Autonomist
– Automaticity develops by learning to focus on a critical subset of perceptual cues & motor strategies & by reorganizing information in units (chunking)
– The capability to detect everything correct errors enhances learning. Error detection & correction occur online or during, slow, positioning movements. They occur after the movement in fast, timing tasks
– Sensory & motor memories are thought to be stored in memory
– Which are evil practice enhances learning more than repetitive drills
– Is that of focusing on individual elements of a functional task, performer should focus on the goal of a task
– With practice, actions become more efficient when performers learn to exploit the biomechanics of a task
– Categorizing tasks based on task goals & environmental context & learner characteristics can enhance understanding of task requirements
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Motor Learning Theories
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Popular Theories that attempt to explain Motor Learning
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1. Adams' Closed-Loop Theory
2. Schmidt's Schema Theory
3. Newell's Ecological Theory
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Clinical applications:
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Schmidt's Schema Theory
- May consist of practicing a task under variety of conditions to assist learners in developing a set of rules/schema related to the specific task
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Newell's Ecological Theory
- Would suggest that the practicing a task under variable conditions will assist learners in understanding the relationship between perceptual cues & motor action (i.e. the glass looks heavy & therefore will require more force to lift)
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Stages of Learning
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Fitts & Posner Motor Learning Stages:
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Cognitive Stage
- – Learner focuses on understanding the task, developing strategies to execute the task & determining ways to evaluate task success
– Performance = inaccuracies, slowness & movements that appear stiff & uncoordinated
– characterized by rapid improving & variable performance, it is thought to require a high degree of attention & other cognitive processes
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Facilitation:
- – PT can facilitate patient understanding of task & organize practice in ways that will specifically encourage early learning
– emphasizing purpose of activity within a context that is functionally relevant to the individual patient may help patient better understand the task
– structuring the environment to reduce distractions may help the learner to better attend to learning
– clear, concise instruction should be provided in a manner that doesn't overwhelm the learner
– demonstration & hands-on guidance as needed
– use the feedback & practice schedules to promote learning
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Associative Stage
- – Goal = to fine-tune a skill
– focus = on how to produce the most efficient action
– characterized by slower gains in performance & reduced variability
– represented in PT when patients practice a skill to increase the safety or efficiency of a task
– the patient needs practice to enhance performance of the skill
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Facilitation:
- – PT can reduce the amount of hands-on guiding or assistance provided to the patient
– the environment should be structured to gradually promote variation in practice conditions & demands
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Autonomous Stage
- – Performance = requires very little attention & information processing
– in PT = autonomous stage is often achieved over the course of an episode of care when a patient progresses from ambulating with an assistive device, to ambulating independently and select close environments, to ambulating independently in a community setting under dual task demands
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Error Detection
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Error detection capabilities are thought to require memory of sensory feedback from previously performed actions & are used differently for slow-positioning & fast-timing tasks
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Slow-Positioning Tasks:
- – Sensory feedback is used to guide the action to its end point
– Learners move until feedback from the present action matches the memory of sensory feedback for the desired action
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Fast-Timing Tasks:
- – Learners are unable to use sensory feedback to alter an action online, or during an action
– sensory feedback is used to detect errors after the action has ended
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Motor Memories
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3 Distinct Memory Systems:
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Short-term Sensory Store (STSS)
- – Numerous segments or streams of sensory info entering the system are briefly stored by sensory modality (i.e. visual, tactile, kinesthetic)
– information here is not thought to reach a conscious level & is only retained for a matter of milliseconds
– selected information from STSS (based on releavance & pertinence of info)is selected for further processing and STM
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Short-term Memory
- – a temporary workspace & may terminate as a form of working memory
– people hold onto info ub STM for only as long as they direct their attention to the information
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Long-term Memory
- Stores info & experiences accumulated over a lifetime
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2 Basic Forms:
- Declarative (explicit) Learning
- – Associated with knowledge that can be consciously recalled & stated, such as fax & events
– requires attention, awareness & reflection
- Nondeclarative (Implicit) Learning
- – Memories that are less assessable to conscious recollection & verbal recall
– i.e. several forms = exemplified by fairly passive learning processes in which learners acquire knowledge through exposure to information
- 3 Forms of Learning:
- Nonassociative
- – Occurs when individuals are repeatedly exposed to a single stimulus
– simple forms = habituation & sensitization
- Associative
- – Patient learns to predict relationship such as the relationship of one stimulus to another (classical conditioning) or the relationship of a behavior to a consequence (operant conditioning)
- Classical Conditioning
- –- i.e. associated verbal cue & physical prompt when patient transfers, over time patient will begin to associate verbal & physical cueing & begin to perform transfer w/ verbal cues only
- Operant Conditioning
- – The patient may learn that behaviors leading to rewards should be repeated & behaviors that have negative results should be avoided
- Procedural
- – Relates to learning tasks through intense practice to the point at which the task can be performed without conscious thought or active attention
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Focusing on Actions, not Movements
- The principle suggests that patient should practice tasks/actions, not individual movements
– i.e. practice riding a bike versus enhancing enter limb coordination between legs
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Learning to Exploit Biomechanics
- – Increased consistency in kinematics & coordination also occurs with practice
– learners are taught to discover ways to take advantage of the passive inertia properties of muscles/joints/limbs
– PT's must be able to help patients exploit biomechanics to achieve a goal
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Variables that Influence Skill Learning
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Factors that Influence the selection of teaching strategies in motor learning:
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Gentile's Task Taxonomy
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The Task:
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Task Attributes:
- 1. Discrete task: w/discernible beginning & endpoint
2. Continuous Task: w/a variable endpoint
3. Whether BOS is Stationary or Changing
- – When analyzing movement tasks, PT's must also consider biomechanical factors of the specific muscle groups & muscle actions involved in an activity; ROM requirements for the movement; & coordination, power & speed demands of the task
– the sensory, motor and was in cognitive demands of a task are dependent on task goals & on environmental & performer context
– PTs can use the taxonomy to identify the degree of difficulty associated with the movement task & to progress the complexity of a task by altering its taxonomy
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Categorizing Gentile's Taxonomy allows PTs to:
- 1. Understand the processes required for different activities & goals
2. To evaluate the types of tasks likely to be less challenging & those more likely to be difficult for an individual patient
3. Design an effective exercise program based on an individual's needs & the tasks he/she would like to perform
4. Educate patients & families on the types of tasks that are safe & unsafe for patients to perform
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Terms:
- 1. No Inter-trial variability – environment remains constant from trial to trial
2. Inter-trial variability – the environment changes from trial to trial
3. Closed tasks – tasks with little or no variation that are performed in a stable environment; require consistent patterns of movement everything can be done automatically
4. Open tasks – tasks that vary with each repetition, or that are performed in a changing environment; require attention & a relatively high amount of information processing
5. Body stability – person focuses on maintaining a posture
6. Body transport – person focuses on transporting himself/herself to another location
7. No manipulation – person focuses on one task (holding a posture, transporting to another location)
8. Manipulation – person is required to perform 2 tasks simultaneously (holding a posture & manipulating an object, or transporting to another location while manipulating an object)
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Prepractice Variables
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Include:
- – Motivation
– Goal setting
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Practice Variables
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Intensity of Practice
- – The rate of improvement at any point during practice is related to the amount of improvement left to achieve; thus learners in the early stages of practice would be expected to experience more rapid improvement the learners who had already undergone a large amount of practice
– The sheer number of practice trials performed during these intensive therapy programs (ie CIT) is thought to accelerate the learning process & result in rapid improvements in performance
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Massed vs Distributed Practice
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Massed Practice Schedule
- def: the amount of actual practice time is much greater than the amount of rest time between practice trials
–Practice > Rest btwn trials
- Benefit:
- For patients who have sufficient stamina, attention & concentration
- Disadvantages:
- – Concerned with mental & physical fatigue
– when practicing continuous tasks, massed practice may decrease performance but the real issue may be related to the impact of fatigue on the patient safety
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Distributed Practice Schedule
- def: the amount of time allowed for rest is equal to or even greater than the amount of time spent practicing
– Rest = Practice or Rest > Practice
- Benefit:
- – For patients with short attention spans or poor concentration abilities
– for highly complex tasks, tasks that are very energy consuming, & tasks that require a large amount of time to complete
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Constant Practice & Variable Practice
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Variable Practice
- Variable Conditions:
- – Learner practice different versions of the same task with in the same practice session & thus develop competence in creating parameters for various dimensions of the motor action required to perform a task
- Variable Speeds:
- Benefit:
- Valuable when learning is focused on a task that will be performed under a variety of conditions
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Constant Practice
- Practice sessions that are focused on one version of a single task
- Benefit:
- For skills that aim at exactly replicating a task each and every time
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Contextual Interference
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Contextual Interference
- Refers to intertrial inconsistency that is generated by practice order
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Blocked Practice
- Where several trials of 1 task are practice before initiating practice of a second task
- Low contextual interference
- Repeated rehearsing the same task in block practice = improve motor performance
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Random Practice
- Where patient practices different tasks on consecutive trials
- High contextual interference
- Actual motor learning of a skill (LT skill retention & transfer) = facilitated by random practice
– most effective when the sequence of skills being practiced involve different patterns of coordination & movement
- May not be beneficial in the early stages of learning & should not be undertaken until the learner exhibits an understanding of the characteristics of the task to be learned
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Part- and Whole-Task Practice
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Part-Task Practice
- – Most beneficial to learning tasks that involve a serial skill
– are acting to a series of discrete skills and that one part of the task is not affected by the actions of the next part of the task
– i.e. wheelchair transfer: viewed as a serial skill in which locking the brakes is one discrete component of the overall task
– when the task to be learned involves information, part task practice may also prove to be beneficial
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Whole-Task Practice
- – With the task is to be learned in a continuous task or requires timing between segments
– ie: include wheelchair wheelies & momentum transfers
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Mental Practice
- – Learner mentally rehearse is a task with the intent of enhancing motor learning
– learner focuses on cognitive processes such as seeing & feeling themselves performing the skill
– it activates the same neural structures as physical practice of the same skills
– patients who are familiar with the motor task to be learned generally will experience greater benefit from the mental practice than patients who are not familiar with the task
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Use of Guidance Techniques
- Guidance should be withdrawn as soon as possible to help promote long-term learning & retention
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Use of Feedback
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2 Subclasses:
- Intrinsic Feedback
- Comes from various sensory systems as a result of the production of the movement
- Extrinsic/Augmented Feedback
- Acts as a supplement to intrinsic feedback & is provided to the learner by an outside source (PT, stopwatch)
- Ways to be Given:
- Concurrent Feedback
- Terminal Feedback
- Classified As:
- Knowledge of Results (KR)
- Terminal feedback about the outcome of a movement as related to the goal of the movement
- Knowledge of Performance (KP)
- – Related to the kinematics or quality of the movement pattern used to achieve the goal
– provide learner with information related to the essential components of the movement patterns
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Video Feedback
- – A split screen or display of the learner only = effective videotape feedback that is been found to relate to both the learner's skill level & use of verbal cues
– even at their physicians typically occur on the early stages of skill learning, videotape replay may be an effective method for learning
– PT should focus patient attention on critical aspects of the videotape
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Motivation & Reinforcement
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Positive Reinforcement
- – Increases the likelihood that a learner will repeat the performance on subsequent trials
– is thought to generate greater improvement in learning the negative reinforcement or punishment
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Negative Reinforcement
- When an aversive condition/stimulus is removed following performance, thus increasing the chances that the action will be repeated
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Punishment
- Decreases the likelihood that a response will be repeated
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Frequency & Timing of Feedback
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PTshould consider ways of providing feedback that discourage patients from becoming dependent on the feedback such as:
- – Allowing learners time to think about an action before feedback is provided
*delayed extrinsic feedback allows the learner time to process the intrinsic be back created by the execution of a task
– asking learners to estimate their own errors before feedback is provided
– withholding feedback on some practice trials (especially near the end of practice)
– providing feedback on a reduced or faded schedule (ie slowly removing the visual feedback of a mirror)
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Focus of Attention
- – Providing and external focus of attention using feedback directed at the effects of movement (" Hit the ball as if using a whip") was more effective than feedback that provided an internal focus of attention directed at the movement itself ("Snap your wrist when hitting the ball")
–another ex: "Think about the size & shape of the mug) when working on reaching tasks
– clinically: when working on weight shifting ask patient to reach for strategically placed objects rather than to focus on the weight shift itself
– using gait training strategies: instruct patient to imagine kicking a ball during terminal swing = more effective in improving heel strike than simply asking the patient to "Hit the ground w/your heel"
– placing lines on the floor & asking patient to "Step over the line"
– these techniques help patients to focus on the effects of movement & perhaps may function in ways that permit more unconscious control processes to emerge
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A Framework for Motor Learning
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The Challenge Point Framework by Guagagnooli & Lee
- –Is a theoretical framework that helps to conceptualize the optimal challenge point for motor learning by considering characteristics of the learner, the task to be learned, & the condition of practice
– under this framework, learning is related to the amount of information available to the learner compared with the amount of information viewed as a challenge to the learner
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The difficulty of the task to be learned is said to relate to both the nominal & functional factors
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Nominal Task
- Difficulty reflects the perceptual & motor requirements of the task & is constant regardless of who is performing the task
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Functional Task
- Refers to how challenging the task is relative to the skill level of the person attempting the task & the conditions under which the task is being performed