1. Use of Spots
  2. Hammers
    1. Can be up to 5 per family
    2. Gain bonus to account strength, see below
  3. Capos
    1. Nominated by top 3 - increase limit to 8
    2. Capos can now recruit others to the family (issue invites) - See Recruitment
    3. Introduce Regime worth that only top 3 can see - shows which capos are working with their members best
    4. Account strength increases slighty, less effective than top 3 or hammer
    5. Capodecina rank still exists with Capomoney and rank progress to promote
  4. Family Progression
    1. Keep system of ranking the family to unlock things - see Unlockables
  5. Busters
  6. Bodyguards and Protection
  7. The KA
  8. IRC Bot
    1. Sits in channel where all new irc users are taken (ie #omerta)
    2. PM's mibbit users, explaining its purpose (to assist) and offer series of questions to guide a new user to various channels
    3. Offers constructive advice or directs players to places of interest (heist channels, raid, oc's) or links to admins
  9. Ingame Noticies
    1. Offer new people suggestions for their account, ie on rebirth a message that says if they can train Joe to level X he may reveal who shot their prior account
    2. Add helpful suggestions to the notice bar, such as "Need money? Lex could be your man"
  10. Specialised Channels
    1. Recruit channel with a person from each family who decides to participate to recruit new players
    2. Channel designed to teach players the game, perhaps staffed by Usergroup or volunteers
  11. Challenges
    1. Post hints to an account name, first one to decipher the clues, find and shoot this account gets prizes
    2. Let the family train itself in skills. Have mock wars between members where they "shoot" each other without damage being done (only calculated) and KS being added
    3. Family challenges can only happen at various times, and cost large sums of money to hold
  12. Bar
  13. Bribing bartender for Information
    1. Feds are targetting X type of car, safehouse them
    2. Feds are close to catching you, lay low for a while
    3. There is a shortage of booze or narcs in X city for Y amount of time. Prices are higher/lower
  14. New type of attack
    1. Can attack an offline targets protection
    2. Can be used once per 24 hrs (time taken to rebuy wall/pr/villa)
    3. Non-anonymous attack - victim is offline, prevents attack being used at random
    4. Attack requires lots of money, Approx $7.5m
    5. Damage done depends on bust skill. 100% = Villa/PR/Wall Destroyed
  15. Nominated by family
    1. Can be more than 1, say max of 5
    2. Do not contribute to devaluation of family worth
    3. Gain effective chance of a bust in home city/ villa city
  16. Top 3
    1. Slight bonus in account strength
    2. Only people able to nominate busters or capos
    3. Once in top 3 of a family, account will die in that family - no family changes!
  17. Account Strength
    1. Gain bonus to attack & defence skills
    2. Bonuses only received after 24hrs as Hammer
    3. Bonuses are tiered - Lvl 1 after 24hrs, Lvl 2 after 48hrs, Lvl 3 after 5 days, Lvl 4 after a week
    4. Being demoted from hammer resets account strength bonuses
    5. IMPORTANT: Hammer is stronger than Capo - however there is no bonus rank for being hammer
  18. Family Worth
    1. All ranks below a certain rank (ie Mobster or Soldier) devalue the family worth
    2. Busters are exempt from this devaluation
    3. People under the mentoring of a capo do not count to fam worth
  19. Unlockables
    1. Still have upgrades available for HQ size, Crusher size, Capo Spots, Business Spots, Bulletfactories
    2. Let family choose which upgrades they wish to take at each rank
    3. New Max level (with 8 capos & 5 hammer spots) is theoretically 37
    4. Limit the maximum rank of families to 30 - make them choose what the family has
  20. Mentoring (Trial) System
    1. All families to recruit anyone within 48hr period of beginning
    2. Following this, all people must have a capo of the family set as mentor, the capo can then in effect "trial" people for their family
    3. Mentors can be set every 24hrs, however to gain entry to a family, atleast 3 days must be spent under guidance of a capo before invite can be sent
    4. Capos do not gain knowledge of an account that count benefit them in a war - only about the person, ontimes, rank speed, ability and knowledge of the game
  21. Emphasise the NEED for IRC to new players
  22. Other abilities
    1. Lex, as master criminal can have access to inside info about families, feds, or events (See challenges or Bartender info)
    2. Ray provides a better chance of beating protection when trained on special
  23. Account Uniqueness
    1. Must keep the ability to train bodyguards. It allows every player to stamp their unique footprint on the game
  24. Killing Skill
    1. Can ONLY be gained by killing. Keep shooting the bottle out of the game.
    2. KS is used to balance out the RP part of the KA. A high rp with low ks can still be killed outright by low rp but high ks account
    3. Will be gained for kills +/- 2 levels of the shooters rank. To become really effective in the KA, KS must be rather high - ie lots of kills and a purpose built account
  25. Rank Progress
    1. It is important that RP still is a defining factor in the KA, so 0% brug cannot kill 1000% unless KS is hugely different
  26. Survivability
    1. It should be made so most accounts can be killed with 1 shot, unless the account is strong and worth of surviving a single shot
    2. No account should be invincible, similarly, dying everytime you are shot is a drag too. Must be a balance somewhere
  27. Scrapyard
    1. Perhaps the ability to aquire old cars here during a raid
  28. Game Structure
  29. Family Structure
  30. Recruitment
  31. Keeping New Players