1. Action animation
    1. Capture
      1. pos
      2. neg
      3. false pos
      4. false neg
    2. run
  2. Character interaction table
    1. collision
    2. Score
      1. gain
      2. false gain
      3. lose
      4. false lost
  3. Collision
    1. disappear
      1. displacement
    2. walk though
    3. collision
      1. bunce
      2. stop
  4. int x,y
  5. float speed
  6. float minimum_radius
  7. float perturbation; // probability of // altered decision
  8. Action action_List
  9. Vec char image list
  10. Vec Char sound list
  11. collision
  12. life
    1. life
      1. mean
      2. std
    2. reappear interval
      1. mean
      2. std
  13. replace location