-
Action animation
-
Capture
- pos
- neg
- false pos
- false neg
- run
-
Character interaction table
- collision
-
Score
- gain
- false gain
- lose
- false lost
-
Collision
-
disappear
- displacement
- walk though
-
collision
- bunce
- stop
- int x,y
- float speed
- float minimum_radius
- float perturbation; // probability of
// altered decision
- Action action_List
- Vec char image list
- Vec Char sound list
- collision
-
life
-
life
- mean
- std
-
reappear interval
- mean
- std
- replace location