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Definition
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A systematic process that ...
- promotes deep learning
- considers the way learners think and learn
- is research-based
- considers communicative technology for learning
- solves problems
- Knowledge learned and currently being built on from 14/09/2020 to present
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Theories
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Learning Theories
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Behaviourism
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Learning from associations
- Learning is separate from the learner
- Learner is seen as a blank slate
- Automation and frequency of response
- Stimuli and response
- Low-level skills
- Drill and practice
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Learning from the environment
- positive reinforcement eg paise
- negative reinforcement
- extinction
- Learner actively responds to stimuli
- Also known as classical conditioning
- Also known as operant conditioning
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Cognitivism
- Rationalism
- Learning that comes from the mind
- Considers learners' thoughts, beliefs and attitudes
- declarative and procedural knowledge
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Long term and short term memory
- storage and retrieval process
- Forgetting curve
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Metacognition
- Learner develops an introspective awareness of his or her learning process
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Constructivism
- Social learning
- Teacher facilitates
- Self-leaad
- Activates prior and bacground knowledge
- Builds on newer concepts
- Learner-centred
- I had previous knowledge on behaviourism and the famous "Pavlov and the Dog" example. New knowledge of Operant Conditioning learned on 19/09/2020 from readings from Driscoll, 2014
- Previously, I valued constructivism over the other learning theories; however, I have gained insight on 14/09/2020 to present, as to how each learning theory contributes to Instructional Design
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Instructional Design Theory
- Instructional event design theory
- Instructional-analysis design theory
- Instructional-planning design theory
- Instructional-building design theory
- Instructional-implementation design theory
- Instructional evaluation design theory
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Design Theory
- A borrowed theory from other instructional- related fields
- It is goal-oriented
- Predictable results and or outcomes
- New knowledge learned and currently being built on from 21/09/2020 to present from Reigeluth et al., 2009.
- The distinction between instructional design theory and design theory was made clear to me on 27/09/2020 from readings presented from Reigeluth et al., 2009.
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Models
- Addie Model
- Gagne's Nine Events of Instruction Model
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Principles
- Merrill's First Principles of Instruction
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Rationale
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It considers three critical points of instruction
- Examination Phase
- Creation phase
- Evaluation phase
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It is learner-centred
- It seeks to create and develop an efficient instructional process and product that is suitable and caters to learners' needs
- It focuses on transferring knowledge so 21st century skills and how competencies, skills and knowledge can be learned and applied
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Instructional Technology
- Teacher-aided technology
- Student-aided technology
- Teacher-aided: Aids facilitators to deliver instruction. For example, powerpoint presentations.
Student aided: Fosters collaboration and focuses on developing learners' 21st century skills. For example: digital and communication skills. Tools include websites like blogs, wikis, Kahoot etc.
Some prior knowledge used; however, some readings were from Bates, 2015
- Linkage made here on 24/09/2020
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Distance Learning
- Asynchronous learning and teaching
- Community of Inquiry for Learners
- Online Collaborative Learning
- Using software: Learning Management System eg. Google Classroom
- To deliver effective distance instruction, instructional designers should adhere to Instructional Design Theory
Linkage made on 27/09/2020 from readings from Bates, 2015
- Knowledge learned on 26/09/2020 from Brown and Green, 2016
- Knowledge learned on 22-09-2020 from Reigeluth and Carr-Chellman, 2009