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Constructivist Design Theory & ID
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Key Principles
- Learning results from a personal interpretation of experience.
- Learning is an active process occurring in realistic and relevant situations.
- Learning results from an exploration of multiple perspectives.
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Philosophical Orientation
- Constructivism is a philosophy itself.
- Constructivism also reflects principles of rationalism.
- Constructivism's implied subjectivity reflects some elements of humanism.
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Theoretical Foundations
- John Dewey
- Jean Piaget
- Ernst von Glaserfeld
- Lev Vygotsky
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ID Applications
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Analysis of
- the environment
- problems
- individual learners
- Goal-Free and Open-Ended Assessment
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Instructional Strategies
- Cognitive Apprenticeship
- Problem-Based Learning
- Scaffolding
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Learning Environments
- Computer-Supported Collaborative Learning
- Social Networking Learning Communities
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Supporting ID Research
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Cognitive Apprenticeships
- e.g., Dennen, 2004
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Problem-Based Learning
- e.g., Albanese & Mitchell, 1993
- Gijbels et al., 2005
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Scaffolding
- e.g., Cho & Jonassen, 2002
- Davis & Linn, 2000
- Land & Hannafin, 1997
- Saye & Brush, 2002
- Simons & Klein, 2007
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Computer-Mediated Collaboration
- Johnson & Johnson, 2004
- Scardamalia & Bereiter, 1996
- Uribe et al., 2003
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Related Concepts
- Anchored Instruction
- Individual Constructivism
- Knowledge Construction
- Learning Community
- Situated Cognition
- Social Constructivism
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ID Domains & Elements Related to Constructivist Design Theory
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Learners & Learning Processes
- Distributed Cognition
- Knowledge Construction
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Learner Characteristics
- beliefs and attitudes
- self-knowledge
- self-reflective skills
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Learning & Performance Contexts
- Computer-Supported Collaborative Learning Environments
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Learning Environments
- rich
- authentic
- Social Networking Learning Communities
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Content Structure & Sequence
- Learner-Controlled Instructional Sequences
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Instructional & Noninstructional Strategies
- Active Learning
- Authentic Learning Activities
- Cognitive Apprenticeships
- Facilitation of Learning & Individual Knowledge Creation
- Interactive & Collaborative Learning
- Learner Control
- Problem-Based Learning
- Scaffolding
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Media & Delivery Systems
- Computer Supported Collaborative Learning
- Electronic Collaborative Tools
- Social Networking Tools
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Designers & Design Processes
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Analysis
- context
- individual learners
- problems
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Design & Development
- general goal related to authentic tasks
- participatory, recursive, reflective
- strategy and media selection
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Assessment and Evaluation
- accept multiple perspectives
- goal-free assessment
- open-ended assessments