1. DISPOSABLE INCOME
    1. TECHNOLOGY
      1. COMPUTERS
      2. MOBILE TECHNOLOGIES
      3. PRODUCT DEVELOPMENT & REDESIGN
      4. ENTERTAINMENT
        1. HOME CINEMA
        2. CDs/DVDs
        3. GAMING INDUSTRY
        4. DOWNLOADS
        5. DIGITAL TELEVISION/RADIO
    2. CARS
      1. PETROLEUM
      2. SEDAN/4WD
      3. MAINTENANCE
    3. HOME
      1. SECURITY
      2. POOLS
      3. No of ROOMS
      4. AUCTIONS
    4. LIFESTYLE
      1. IDENTITY
        1. BODY IMAGE
          1. FITNESS
          2. SOPHISTICATION
          3. SEXY
          4. DIET
          5. INDIVIDUALITY
        2. BRAND LOYALTY
          1. QUALITY
          2. TRUSTWORTHINESS
          3. PERCEPTIONS
          4. LOGOS
        3. SOCIAL MEDIA
          1. EBay
          2. COLLECTABLES
          3. FAN CLUBS
          4. FACEBOOK/MYSPACE/YOUTUBE
          5. VIRTUAL COMMUNITIES
        4. EMOTIONS
          1. SUPERIORITY
          2. INSECURITY
          3. HAPPINESS
          4. SENSE OF BELONGING
          5. FREEDOM
          6. ACCEPTANCE
          7. GREED
          8. NEEDS
          9. TO ACHIEVE
          10. TO BELONG
          11. WANTS
          12. HAVING
          13. DESIRE
          14. EXPECTATIONS
          15. SELF-CENTRED
          16. NECESSITY
          17. COMFORT
          18. 'EXTRA' PROTECTION
      2. OCCUPATION
        1. WORKING HOURS
          1. CASUAL
          2. FULL TIME
          3. VIRTUAL WORKPLACE
        2. PROFESSIONAL
          1. MIDDLE CLASS
          2. TOP INCOME BRACKET
          3. BOTTOM INCOME BRACKET
          4. 'TWEENS'
      3. HEALTH
        1. HEALTH INSURANCE
          1. HOSPITAL COVER
        2. SPORTS CLUBS/MEMBERSHIPS
      4. RECREATIONAL DRUGS
      5. TOBACCO/ALCOHOL
      6. WORKING HOURS
    5. CREDIT LIMITS
    6. CLOTHING
    7. EDUCATION
      1. PUBLIC
      2. PRIVATE
      3. UNIVERSITY/TAFE
      4. ONLINE EDUCATION
    8. BOATS
    9. EXPERIENCES
      1. DINING OUT
      2. HOLIDAYS
        1. HOTELS
      3. CINEMA
  2. ETHICAL CONSIDERATIONS
    1. WASTE
    2. BIODEGRADABLE PRODUCTS
    3. POLLUTANTS
    4. NATURAL RESOURCES
    5. DRUG USE
      1. CIGARETTES
      2. ALCOHOL
    6. FAIR TRADE PRACTICES
    7. MENTAL ILLNESS
      1. DEPRESSION
        1. LONLINESS
    8. BANKRUPTCY
      1. CREDIT DEBT
        1. GEN Y
      2. MORTGAGE STRESS
      3. EXCESSIVE SPENDING
    9. BRAINWASHING
      1. DISTORTION
    10. GLOBALISATION
    11. ENVIRONMENTAL FACTORS
      1. GLOBAL WARMING
    12. PHYSICAL INACTIVITY
      1. WEIGHT GAIN
    13. LONGER WORKING HOURS TO SUSTAIN LIFESTYLE
    14. EXCESS
  3. MARKETING
    1. ADVERTISING
      1. BILLBOARDS
      2. TELEVISION
      3. RADIO
      4. CINEMA
      5. MAJOR EVENTS
      6. CELEBRITIES
      7. PRINT MEDIA
      8. VIDEO/DVD ADVERTISING
    2. MARKETING TO CHILDREN
      1. TOYS
    3. SPORTING EVENTS
      1. SPORTS ROLE MODELS
    4. ECONOMIES OF SCALE
    5. SALES
      1. BARGAINS
        1. PERSUASION
    6. COMPETITION
      1. CASH DISCOUNTING
    7. INTERNET MARKETING
      1. AMAZON.com
      2. MAIL ORDERING
    8. SUPERMARKETS
      1. TRADING HOURS
        1. SEASONAL SHOPPING
      2. PRODUCT PLACEMENT
      3. IMPULSE PURCHASES
      4. "NO FRILLS" BRANDING
      5. VARIETY
      6. COMPARISONS
      7. BULK BUYING
    9. CORPORATIONS
    10. TELEMARKETING