1. Cynefin Model
    1. Simple
      1. Best Practice
        1. Sense
        2. Categorize
        3. Respond
      2. relationship btn cause effect obvious
    2. Complicated
      1. Good Practice
        1. Sense
        2. Analyze
        3. Respond
      2. relationship btn cause and effect requires analysis
    3. Complex
      1. Emergent
        1. Probe
        2. Sense
        3. Respond
      2. relationship btn cause and effect can be precieved in retrospect
    4. Chaotic
      1. Novel
        1. Act
        2. Sense
        3. Respond
      2. No relationship btn cause and effect
    5. Disorder
      1. not knowing, revert to comfort zone with decisions
  2. Increase capacities for
    1. Acting
    2. Probing
    3. Sensing
    4. Responding
  3. Permaculture
    1. design focused on creating ecological systems that work well for humnas and for all other life forms
  4. Simple/Complex Paradox
    1. design simple elements to have connectivity to at least 3 other Simple systems
      1. From this is a flexible web
  5. Program Design
    1. Adventurous Journey of exploration
    2. common patterns of disturbance (aka lifeways)
    3. design and manage pathway according to life situation
    4. evidence of un/learning and progressions, delivery of OP, presentations
    5. create shape of pathway and open to emerging opportunities
    6. who is available to support and at what costs