- Define a Goal(s)
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Conduct Instructional Analysis (Performance, Task, Content Analysis)
- - Analysis of job description
- - Analysis of job-related documents
- - Observation of people at work, directly or via recording
- - Discussion with people about specific jobs
- - Extrapolation of tasks from a customer's stated training needs
- Analyze Learners and Context
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Write Performance/Learning Objectives =
- Performance objectives
- Instructional objectives
- Behavioural objectives
- Specific instructional objectives
- Learning outcomes
- What will learners be able to do with knowledge and skills developed through engagement with the learning product?
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Develop Assessment Strategy
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- Drill and Practice
- Multiple Choice
- True or False
- Fill in the Blank
- Short Answer
- Drag and Drop
- - Essays
- - Problem Soving
- - Tasks
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Develop Instructional Strategy
- Content Sequence and Clustering
- Learning Components
- Student Groupings
- Selection of Media and Delivery Systems
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Arrange Instructional Events
Gange, Briggs and Wager (1992)
- Gaining Attention
- Informing learner of the objective
- Stimulating recall of prerequisite learning
- Presenting the stimulus material
- Providing learning guidance
- Eliciting performance
- Providing feedback about performance
- Assessing the performance
- Enhancing retention and transfer
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Develop a set of Flowcharts
- Showing flow of the project and all of its elements in clear way.
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Develop Storyboards
- Storyboards - are graphic organizers in the form of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence. (wikipedia)
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Evaluating Flowchart and Storyboards
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By
- Project team
- Editor
- A client
- A content mater expert
- A representative of a real user (rare)
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For
- Content accuracy, appropriateness, completeness, coverage
- Media, presentation, interface, interaction and treatment
- Pedagogical quality/Instructional design
- Technical issues
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Write Design Specification Document
- Screen area presentation
- Authoring platform
- Quality and format of graphics, videos, audio, and other media
- Pedagogical considerations
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A Structured Courseware Package Design
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i. Opening
- - Gain Attention
- - Login- Collect information about the user: user name, id, class and password
- - Automatically record date and time of access
- - Inform a user about a lesson and objectives
- - Inform about how to use the courseware
- - Provide main navigation structure
- - It is possible to begin from the point where a user left the courseware on the last visit.
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ii. Content Presentation
- - Content navigation through paging structure
- - Keep information about pages visited and time spent at each page/section
- - Keep information about sections completed
- - Inform user about current page/pages visited/sections completed, pages left before completion of a section
- - Pages might contain multimedia elements and interactive components
- - Provide a map of a section with indication of visited areas
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iii. Programmed Instructions
- - Keep track of competed sections
- - Prevent users from entering one section without completing the other section
- - Allow access to quiz when all sections are complete
- - Sections might follow with some questions and remediation
- - Questions might preside a sections, used to identify "advanced standing" or readiness for access to a section (pre-testing)
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iv. Quiz/Test
- - Variety of questions: MCQ, true/false, fill-in-the-blank, match&marking, short answers
- - Variety of interactions for questions: Key-press, hot-spot, clickable-object, text-entry, target-area, pull-down, drag-slider
- - Randomized values to prevent copying or allow multiple practices
- - Multimedia within questions
- Enhanced interactivity in presentation of questions
- - Allow access to external tools, sites, information
- - Provide feedback: hints to the wrong, and additional information to the correct
- - Presenting all questions at random or only certain number question from the bank of questions
- - Allow each question to appear once, or allow multiple access to same questions until "mastery" is achieved
- - Keep information about questions attended, results, time spend in a question, number of tries before getting the correct
- - Inform learner about question attended, time spend, time left, attempts and tries left
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v. Record of Results
- - Present a user with quantitative feedback: score, grade, questions attempted and number of questions answered correctly or incorrectly, date of access, time spent within a lesson or a quiz
- - Present a user with a certificate, coucher, and credit points
- - Present a user with qualitative feedback: comment about performance, what to do next to improve performance or remediation
- - Record results in an external document or in a data-base (local or over the network/internet)