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Technical Review
- Review the flowcharts and storyboards to evaluate if everything can be implemented as planned, otherwise, changes might be necessary
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Develop a Prototype
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A Prototype
- Is a working model and a representation of your final project.
- Provides sufficient information to allow a client and the team to have glimpse into the final product.
- Is used as an important evolution tool.
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Design of a Prototype
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Interface Design
- Layout
- Size of display area
- Resolution
- Colour
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Interaction Design
- Buttons
- Hot-spot areas
- Key press and shortcuts
- Pull-down menus
- Text entry
- Drag & drop
- Sliders, Dialer
- Check boxes, Radio boxes, Lists
- Haptic devices
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Presentation Design
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Information design
- diagrams, icons, symbols, images & photographs, tables & graphs, metaphors& analogies, spaces & lines
- General treatments
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Media design
- graphics, photographs, audio, video, animations, text, sounds, effects and music
- Typography
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Author/program the product
- Integrate media components, develop flow, and test execution
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Prototype Evaluation
- Deliver the prototype to small group of users to test features and user experience
- Evaluate the prototype by a client, real users, design team, development team (There must be some kind of sign-off)
- Review outcomes of prototype application and decide what needs improving/changing
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Some issues to consider in future
- How to deliver via web influences overall design?
- How to deliver via mobile devices influences overall design?
- What are requirements for design when mashing content?
- What is the relationship between effective design and learning outcomes?
- Develop final product