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Tech Trends
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Mobile
- 3 babies born a second
- 38 mobile devices are manufactured every second
- 4.1B Mobile Subscribers
- 19 million new subscribers in India every monthy
- 650M in China (more than US + UK + Germany + Japan
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Smartphones 12.5& d3evices sales in 2009
- The new personal computer
- Disruptive Tech
- Device Market is saturating
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Apps
- 10 years old
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Apple Revolutionized the App market
- Good phone
- fantastic distribution model
- nOKIA on the rise
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Google
- Android
- Nexus 1
- People are becoming more sophisticated and discerning in their consumerism
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eReaders
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2010 'the year of the eReader'
- Kindle
- Kendle DX
- Sony Reader
- Nook
- Que
- Samsong E6 & EE101
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iPhone
- Kindle Books
- iPad
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5M eReaders 2009
- Projected 10M in 2010
- Projected US $1B in next 3 years
- Library in your pocket
- Netbooks
- Slates
- Gaming Devices
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Social Networks
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Facebook
- 350M
- 1M / Day added
- 70% are outside the U.S.
- windows Live
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Myspace
- 200M
- Time spent on Social Networks exceeded time spent on eMail in 2009
- How do we incorporate that meaningfully in Education
- A move toward specialized social networks
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Virtual Worlds & Gaming
- $25B industry Bigger than Hollywood
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Game system is often the most powerful computer in the home
- There are now games producers who are now selling only education games
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145M gamers in US alone
- 50% population
- 95% K-12 students
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Virtual Worlds
- Accelerating
- Pearson owns one
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Consumers Expectations
- Communication and collaboration
- engagement
- Personalization
- Choice
- Filtering
- Anytime, Anywhere
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Students as learners
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Web 2.0
- "College students' studying is generally very traditional - methods fixed in school, and consolidated by traditional teaching." Ball State Unversity
- Subtopic 2
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Moble
- "Students use mobile divices for communicationa nd fun. Most don't (yet) expect to 'learn' with these devices." OLIN College student Research
- Subtopic 2
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eBOOKS?
- 55% used just 1 chapter/month
- 60& [UK higher-ed students] now use ebooks
- for only 1.3 minutes
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Experimental Digital Learning
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Mobile
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Anytime, Anywhere Learning
- Algebra
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Mobile Homework: Ladybird Mobile Reading (Nigeria)
- Kindergarten
- Mobile: English-Language Learning Mobiledu (Person-Nobia, China)
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Social Networks
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ActiveEnglish
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Pearson-LiveMocha
- Connects people who are trying to learn the same language.
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Gaming
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Poptropica
- Helps students learn about the world they live in (Creative Quests)
- Stories
- Very Very Safe