Entertainment Games
Categorization
Goals
Fun
Motivation
Engagement
Level progressing
Intrinsic
Platform
PC
Consoles
Xbox
Playstation
Nintendo
Portables
Smartphones
Tablets
Game Portables
PS Vita
Nintendo ds
Development Process
Process
Need Analysis
Design
Prototype Development
Prototype Development
Validation
Prototype Development
Evaluation
Validation
Conceptualization
Prototyping
Digital Prototyping
Playtesting
Ludology
MDA
Mechanics
Dynamics
Aesthetics
FDD
Formal Elements
Player interaction pattern
Objective
Rules
Procedures
Resources
Boundaries
Outcome
Dramatic Elements
Premise
Character
Story
Dynamic Elements
Emergence
Emergent Narrative
Playtesting
Elemental tetrad
Mechanics
Aesthetics
Technology
Story
Layered Tetrad
Inscribed Layer
Mechanics
Aesthetics
Technology
Narrative
Dynamic layer
Cultural Layer
Serious Games
Categorization
Epistemic Games
Knowledge
Epistemic Frames
Educational Games
Learning
Content
Simulation
Training
Secure Environment
Edutainment
Goals
Educating
Training
Simulating
Motivation
Engagement
Intrinsic
Extrinsic
Flow
Platform
PC
Portables
Smartphones
Tablets
Markets
Military Games
Government
Educational
Corporate
Healthcare
Political
Religious
Art Games
Taxonomy
Action
3D Shoot'em up
Action RPG
Dungeon Crawl
Fighting
First-person shooter
Fixed third person shooter
Hack and slash
light gun
MMOFPS
Platformer
Rail shooter
Shmup
Shooter
Side-scrolling shooter
Stealth action
Survival horror
Third person action
Third person shooter
Vehicular combat
Adventure
2D platformer
3D platformer
Dungeon Crawl
Eroge
Interactive fiction
Open world
Platformer
Point and click adventure
Sandbox
Roguelike
Text Adventure
Visual Novel
Fighting
2D fighter
3D fighter
beat'em up
boxing
hack and slash
versus fighting
wrestling
Racing
Arcade racer
futuristic racer
kart racer
MMOR
simulation racer
RPG
Dungeon crawl
MMOG
MMORPG
PC RPG
roguelike
strategy RPG
tactical RPG
Sport
Arcade sport
extreme sport
simulation sport
statistical sport
basketball
baseball hunting
fishing
Simulation
flight simulation
train simulation
life simulation
MMOS
Open-ended simulation
simulation racer
simulation sport
virtual pet
Strategy
4xs
man to man wargame
MMORTS
MOBA
Real time strategy
real time tactics
strategy RPG
tower defense
turn based strategy
turn based tactics
wargaming
Parlor
Edutainment
Microgame
Music Game
Party Game
Puzzle
MMO
MMORPG
MMOFPS
MMORTS
MMOS
Misc
Art game
board game
browser based
cutscene
eroge
movie based game
music
music game
non-linear
pinball
side-scroller
Casual Games
Gamification
PBL
Points
Badges
Leaderboards
Dynamics
Constraints
Limitations or forced trad-offs
Emotions
Curiosity
Competitiveness
Frustration
Happiness
Narrative
consistent storyline
ongoing storyline
Progression
Relationships
social interactions
status
altruism
Mechanics
Challenges
Chance
Competition
Cooperation
Feedback
Resource Aquisition
Rewards
Transactions
Turns
Win States
Components
Achievements
Avatars
Badges
Boss Fights
Collections
Combat
Content Unlocking
Gifting
Leaderboards
Levels
Points
Quests
Social Graphs
Teams
Virtual Goods