Context
Complexity
Continuous revolutions
Fast changes
Design
Implementation
Speed of communication
Face to face
Old time
Not very efficient
Interconectivity speed
Speed of light
Instantaneous
New realities
Huge shift in the conversation
Lost the importance of applying knowlefdge
Pendulum wing too far
No practical skills
Knowledge is important
Application of knowledge
Attitudes and behaviour
Practical skills
T-shaped people
Technology
Enhanced technology
Automation
More than physical opperations
More than robots
Information is a means not an end
Transfer of knowledge
Education
Generation of knowledge
Research
New role for knowledge
Convert
Information
Knowledge
Harness their technical capabilities
Education becomes a commodity
Recruitment pressure
New challenges
Academy
Fragmentation
Adaptation
Accomodation to this speed
Changes under this circunstances
Slow adopters
How difficult educational change is
Not enough time to cover material
Covering material
Student learning
What the students need to know?
We don't retain what we don't utilise
Scaffolding for guided design projects
Conservative institutional practices
Inverse relation
Tackle similar problems
Region
Budget
Resources
New solutions
Education
Grassroots
Focus on skills
Leadership
Critical thinking
Creativity
Entrepreneurial mindset
Teamwork
Literacy
Professional skills
Communication
Empathy
Motivation
Intrinsic vs Extrinsic
Resilience
Working with different people
Teams
Learn how to learn
Will to learn
Interdisciplinarity is a MUST
Education should be transformational
Changing mindsets
Collaborative mindset
Entrepreneurial mindset
Interdisciplinar mindset
Global mindset
Ethical mindset
Tackle global challenges
Clean water and sanitation
Affordable and clean energy
Industry innovation
Sustainable cities
Responsible consumption
Provide authentic learning experiences
Society
Diveristy
Inclusive practice
Interact
Meaningful way
Global citizens
Conscientious
Well-informed
Change the world for the possitive
Global citizen
What does it mean?
Understanding the world
Work with stake holders
Connect with social responsibility
Methodologies
Avoid rote learning
Memorise
Unusable knowledge
Heterogeneous massive knowledge
Trying to forget
Flipped learning
Videos
Arrive to the lecture with some previous knowledge
More active discussions
Integrated design project
Problem based learning
Less lecutres
Peer learning
Explain to their peers
Student to student
Promote student centered learning
Do a project vs complete a project
Interact
Work with people
Bring your own device
Promote the use of those technologies
In classrooms
Assessment
More than a mark
Meaningful assessment
Give feedback to the students
Students recognise the strengths
Allow them to improve
Old world
Learn to learn
Curriculum change
Is not a single event
New requirements
Academic life
Main goal!
Engineering education
Origins
Vocational
Was not PhD
Practitioners
Don't understand the science behind
Paradigm shift
Engineering
Create and solve
Practice and engineering
Changing physical world
Use and benefit for all
Inspiration
Innovation
Creation
Art and practice
Hands on development
Tightly interated
In.demand applications
Industrial framework
Time efficient
Technical skills
Controls
Electronics
Smart systems
Engineering Science
Understand the science behind
Publications
Scientific method
Context aware
Engineering ethics
Digitization
Digital literacy
Security
Complexity
Interdisciplinary skills
Fragmentation
Globalization
Intercultural agility
New role for universities
Beyond
Content provider
The university as a platform
System framework
Bring about positive change in the world
Campus experience
Producer of graduates
Industrial revolution approach
Universities are not factories!
Prepare for an engaged life
Purpose
Life preparation
Not job preparation
Social
Relationships
Love of life
Engagement
Comunity
Financial
Reduced stress
Security
Physical
Health
Welbeing
Context aware
Facilitate multidisciplinarity
Revisit ideas
Not to organise in disciplnes
Faculty
Improve our students learning
Apply new methodologies and technologies
Active and student centered learning
Change attitudes
Students
Evolution
Who they are?
GenX
Digital immigrants
Competitive
Individualistic
Rules established by parents
Gen Z
Technoholics
Communaholics
Career multistaskers
Do what's right
Who will be in the future?
Use of YouTube
Knowledgeable about someting
Their education
98% Have used technology as part of their formal education
Not a surprise
Accostumed
Only 57% think their education is good or excellent at preparing them for their future career
Only 50% have the ability to learn new skills and have new experiences
75% expect to learn on the job from coworkers or other people
Not online
They are proud of that
Your partners
Agents of change
Pushing ways of promoting this kind of changes
Students need to understand and be active participants of these changes
New academic approaches
Experiential learning
Foundational experiences
Essence
Learn anything
Learn anywhere
Provides
Purpose in their life
Social relations
Peers
Different people
Foundation to financial success
Physical wellbeing
Not to be rich
Sense of community
Promotes
Practical application
Inspiration
Transferable skills
Fundamental technical knowledge
Physical experience
Interest in them as individuals
More than the grades
Learning continuum
Co-Curriculars
Otusude the academic prgoram
A continum domain
Clubs and organizations
Residence life
Recreation
Community service
Practical skills
Connect
Classrroom
Research
Projects
Connection
Research
Entrepreneurial system
Experiencail learning
Courses
Flexible learning spaces
Multiple modes of instruction and learning
Agents for change
Promote new practices
Active learning
Experiential learning
Participatory learning
Acommodate
Current pedagogies
New methodologies
Future prooffed
Holystic view of design
Wider definition
More than feasibility
More than analysis
Requerements come from needs and those needs come from people
Solve the right problem
Problem solution and not only problem definition
Specifications become a reality
Digital transformation
Learning
Innovation
Creation
Evaluation
Ensure that changes are sustainable
There will be RESISTANCE
Staff
Academics
Students
System
Ensuring partnerships
Staff
Students
Academics
Mechanisms for change
Cross-faculty educational approach
Departmental curricular reform
Governance
Teaching fellows
Consider as a systemic change
Universities
Colleges
Vocational schools
Industry
Creating spaces to explore
Do they appreciate the difference?