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Art
- Steam Punk
- Future-esque Alien Invasion
- 70's Spy fashion
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Story and Art
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Justification
- Alien Invasion (defend Earth)
- Sporting Event
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Plots
- Steam Punk
- Evil Genious
- Alien Invasion
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Game Style
- Survival
- Tower Defence
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Level Design
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Map Layout
- TF2 Arena
- L4D reach goal
- L4D Survival
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Wave Style
- Limited
- Infinite (linear)
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Monster Spawn
- Specific Spawn Point
- Hidden from Player
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XP/Cash
-
Improvables
-
Player Improvements
- passive abilities
-
Weapons Improvements
- improve particular weapon, upgrade is bound to weapon
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Shelter Improvements
-
Linear Improvements
- Lvl 0 to Lvl ...
-
Attack Upgrade
- additional range through tesla balls
- Repair costs cash
-
ideas
- Earned at End of Round based on Round performance
- Per player
- transferable cash
- non-transferable skills
- in game multiplier (eg. 10 headshots in a row)
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Shop Design
-
Weapons
- No initial weapons
-
Skills
- Opens in Level 2, to ensure a weapong is bought
-
Death Revival
-
Revival has a Cost
- % of cash spent on Skills and Weapon Upgrades
-
Revival state?
- HP?
- Weapons?
- XP/Cash?
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Gear
-
Weapons
- Non-class specific
- Weighs player down
- individual weapon loadouts can only be switched between waves
-
non-droppable
- shelters refill ammo
- 3 Types; Primary, Secondary, Throwable
- Armour