Innovation
Types
Radical
Huge leap
Risk
Incremental
Resources
Most of the cases
Small steps
Experiences
Designed
Real
Problems
People
Key elements
End user
What do you like
What is
Good
Bad
User perspective
Is there a problem?
Source
End users
Outside the companies
Maker culture the new R&D
Comercialisation
Market
Ecosystem
Universities
Customer work
Lack of real business cases
Academic
Theoretical approaches
Getting better
Closer to business
Relate to real world
Skills
Research
Development
Design factory
Not focused on innovation
Companies
Lack of information
Don't know
Opportunities
Active areas
Structure of companies
Potential
Motivation
Resources
Good shape
Involvement on R&D
Size
Personeel reduction
R&D people
No R&D department
Resources
Time
Company profile
Grow step
Investments
New
Products
Services
Taking risk
Start something new
Combine
Startup culture
Channel
Expertise
Knowledge
Common good
Business
Good use
People scared on starting a new business
Industrial sectors
Gaming
Construction
Differences
More innovative
Less innovative
Company needs
Research
Basic
Applied
Platform
Knowledge
Crowd
Resourcing
Developing
Offers your skills
For projects
Solvers
Exchange
Matchmaking
Reward
Best idea
Best work
Good ideas for free?
Wining teams
Best possible teams
Heros
Target groups
Universities
Companies
People