1. Instructional Design
    1. Models
      1. Systematic
      2. ADDIE
      3. Dick and Carey Model
    2. Theory
      1. Cognitive Learning Theory
      2. Learning Theory
      3. Social Learning Theory
      4. Motivational Theory
  2. Gilbert
  3. Mager
    1. Goals/Task Analysis
      1. performance objectives
    2. Performance Analysis
  4. Leisurely Theorem I
    1. Leisure
      1. Leisrue = Time x Opportunity
    2. Behavior
      1. B not equal to P
      2. means
    3. Performance
      1. Worthy Performance
        1. W=Vaue/Cost
  5. Human Competance
  6. Leisurely Theorem II/ PIP
    1. PIP
      1. PIP = Wex/Wt
      2. W= Value/Cost
    2. Value
      1. Productivity
      2. Quality
      3. Knowledge
  7. Behavior
    1. B=E x P
  8. Behavior Engineering Model
    1. BEM.JPG
      1. click link to see BEM
    2. Looks for Incentives
    3. Training is a Means to Higher Competence
  9. Tools and Techniques
    1. tools and techniques.JPG
  10. Cause Analysis
    1. determines root cause
    2. Provides descriptions of causes for gaps
  11. Goal
    1. To Produce Instruction
  12. Performance Analysis
    1. Gap Analysis
    2. Impact
      1. measured by direct costs, opportunity costs
  13. Roles
    1. Analyst
      1. Front-End Analysis
        1. Subtopic 1
    2. Intervention Specialist
    3. Evaluator
  14. Models