A model is a mental picture that helps us understanding something we cannot see or experience directly.
(Dorin, Demmin & Gabel, 1990)
Instructional Design Models
Linear Model by Dick & Carey (1990)
Topic
Spiral Model by Romiszowski (1981)
Topic
Rapid Prototyping Model by Tripp & Bichelmeyer (1990)
Topic
Oval Model by Kemp (1985)
Topic
Technology Instructivist Models
Drill and Practice
Computer-based Tutorials
Intelligent Tutorial Systems
Gange's 9-events of Instruction
Reusable Learning Objects
Topic
Technology Constructivist Models
Learning environments
Technology as a tool in a learning activity
Inquiries and problem solving
Cognitive tolls
On-line collaboration and knowledge building
WebQuest and ActiveLesson
Interactive Learning Objects
A theory
- provides a general explanation for observations made over time;
- explains and predicts behaviours;
- can never be established beyond all doubt;
- seldom has to be thrown out completely if thoroughly tested,
- but sometimes may be widely accepted for a long time and later disproved.
(Dorin, Demmin & Gabel, 1990)
The Basics of the Learning Theories
Behaviourism
Based on observable changes in behaviour; it focuses on a new behavioural pattern being repeated until it becomes automatic.
Key players in the development of the behaviorist theory
Pavlov (1849-1936)
Classical conditioning/Stimulus substitution
Experiment of food, a dog and a bell
Stimulus Generalization
Extinction
Spontaneous Recovery
Discrimination
Higher-Order Conditioning
Thorndike (1874-1949)
Apply "the methods of exact science" to educational problems by emphasizing "accurate quantitative treatment of information".
Connectionism theory
- learning was the formation of a connection between stimulus and response.
Laws based on the stimulus-response hypothesis
The "law of effect"
The "law of exercise"
The "law of readiness"
Watson (1878-1958)
Humans are born with a few reflexes and the emotional reactions of love and rage. All other behaviour is established through stimulus-response associations through conditioning.
Experiment of a young child and a white rat
The role of conditioning in the development of emotional responses to certain stimuli
Skinner (1904--1990)
Changes in observable behaviour, ignoring the possibility of any processes occurring in the mind
Walden Two (1948)
A utopian society based on operant conditioning
Science and Human Behaviour (1953)
How the principles of operant conditioning function in social institutions
Operant behaviour
(voluntary behaviours used in operating on the environment)
Operant Conditioning Mechanisms
Positive Reinforcement/reward
Negative Reinforcement
Extinction/Non- Reinforcement
Punishment
Difference between Classical and Operant Conditioning
Cognitivism
Base on the thought process behind the behaviour; changes in behaviour are observed, and used as indicators as to what is happening inside the learner's mind
Key Concepts of Cognitive Theory
Schema - an internal knowledge structure
Three-Stages Information Processing Model
Sensory Register
Short-Term Memory (STM)
Long-Term Memory and Storage (LTM)
Meaningful Effects
Serial Position Effects
Practice Effects
Transfer Effects
Interference Effects
Organization Effects
Levels of Processing Effects
State Dependent Effects
Mnemonic Effects
Schema Effects
Advance Organizers
Constructivism
Based on the premise that we all construct our own perspective of the world, through individual experiences and schema; it focuses on preparing the learner to problem solve in ambiguous situations.
Realistic VS. Radical Construction (Cobb, 1996, in Smorgansbord, 1997)
Realistic constructivism
- cognitions is the process by which learners eventually construct mental structures that correspond to or match external structures located in the environment.
Radical constructivism
- cognition serves to organize the learners experiential world rather than to discover ontological reality.
The Assumptions of Constructivism (Merrill, 1991, in Smorgansbord, 1997)
- knowledge is constructed from experience
- learning is a personal interpretation of the world
- learning is an active process in which meaning is developed on the basis of experience
- conceptual growth comes form the negotiation of meaning, the sharing of multiple perspectives and the changing of our internal representations through collaborative learning
- learning should be situated in realistic settings; testing should be integrated with the task and not a separate activity
The History if Learning Theories in ID
Behaviourism & ID
Behavioural Objectives Movement
Taxonomic Analysis of Learning Behaviours
Bloom's Taxonomy of Learning
- knowledge
- comprehension
- application
- analysis
- synthesis
- evaluation
Gagne's Taxonomy of Learning
- verbal information
- intellectual skill
- cognitive strategy
- attitude
- motor skill
Mastery Learning
"Pretest, teach, test the result, adapt procedure, teach and test again to the point of actual learning." (Morrison, 1931, in Saettler, 1990)
Military and Industrial Approach
Gagne's and Brigg's Model
- Action
- Object
- Situation
- Tools and Constraints
- Capability to be Learned
Accountability Movement
The standards and direction of education should stem from the consumer-society. (Bobbitt, 1900s)
Teaching Machines and Programmed Instruction Movement
Contributors
Pressy
Peterson
W.W.II
Crowder
Skinner
Individualized Approaches to Instruction
Keller Plan (1963)
- individually paced.
- mastery learning.
- lectures and demonstrations motivational rather than critical information.
- use of proctors which permitted testing, immediate scoring, tutoring, personal-social aspect of educational process.
Individually Prescribed Instruction (IPI) (1964)
- prepared units.
- behavioural objectives.
- planned instructional sequences.
- used for reading, math and science.
- included pretest and posttest for each unit.
- materials continually evaluated and upgraded to meet behavioural objectives.
Program for Learning in Accordance with Needs (PLAN) (1967)
- schools selected items from about 6,000 behavioural objectives.
- each instructional module took about two weeks instruction and were made up of approximately five objectives.
- mastery learning.
- remedial learning plus retesting.
Computer-Assisted Instruction (CAI)
Very much drill-and-practice - controlled by the program developer rather than the learner
Systems Approach to Instruction
Focus on language laboratories, teaching machines, programmed instruction, multimedia presentations and the use of the computer in instruction
Topic
Cognitivism & ID
Cognitivism and Computer-Based Instruction
Programming a computer to "think" like a person:
Artificial intelligence
Constructivism & ID
"...purposeful knowledge construction may be facilitated by learning environments which:" (Jonasson)
- Provide multiple representations of reality - avoid oversimplification of instruction by representing the natural complexity of the world
- Present authentic tasks - contextualize
- Provide real-world, case-based learning environments, rather than pre-determined instructional sequences
- Foster reflective practice
Enable context- and content-dependent knowledge construction
- Support collaborative construction of knowledge through social negotiation, not competition among learners for recognition
"...a constructivist design process should be concerned with designing environments which support the construction of knowledge, which..." (Jonasson)
- Is Based on Internal Negotiation
- Is Based on Social Negotiation
- Is Facilitated by Exploration of Real World Environments and Intervention of New Environments
- Results in Mental Models and provides Meaningful, Authentic Contexts for Learning and Using the Constructed Knowledge
- Requires an Understanding of its Own Thinking Process and Problem Solving Methods
- Modeled for Learners by Skilled Performers but Not Necessarily Expert Performers
- Requires Collaboration Among Learners and With the Teacher
- Provides ana Intellectual Toolkit to Facilitate and Internal Negotiation Necessary for Building Mental Models
Some Strengths and Weaknesses of Learning Theories