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VW
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What are VWs?
- Definition
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Emphasis on uniqueness
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Social spaces
- Third spaces
- Messaging
- WIlliams
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Demographic Population
- The general stereotype of gamers
- Breaking with assumptions
- Population size
- Williams
- 60TB of information
- Deographic breakdown in EQ2
- Functioning economies
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Why do we care? (Improving Social Science research)
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Williams is ahead of the game with his research
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Biggest data set on human behavior to date
- Using the TBs to reiterate existing theories
- Link from Williams to Castronova? Slight difference?
- (Human behavior as players (vs. Castronova behavior of avatars)
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Castonova
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A pioneering advocate of using VWs to improve research
- Recognized limitations in social science research
- Pointed out some current problems
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Saw VWs as a potential solution to these problems
- The Petri-Dish Idea
- His research model
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Look/feel/smell like human society, but is it significant to us? does the behavior translate?
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What can current games tell us, comparative behavior
- Williams, again
- Chesney and Yee differ from Williams in that they are experiments set up in a VW. In world behaviors vs. human tendancies playing games
- Yee
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Appropriate research forums?
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Exploring comparative question and (logistics)
- Chesney et al.
- Wanted to explore (relatively) significant question of...
- Tried economic experiments online
- Will return to this study later - great significance for me
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Behavioral Game Theory
- As Chesney, I worked with a portion of behavioral game theory to explore VWs
- Overarching explanation
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To clarify BGT is made up of two parts
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Theory
- Low significance for me
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Games
- Economic experiments
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Economic Exs are a good choice because
- simple (can use camerer no complicated quote)
- robust (consistent, replicable)
- Henrich et al.
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Despite Henrich
- Pay close attn. to certain variables
- List variables
- Link?
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The DG game
- Kahnman et al.
- Forsythe et al.
- Chesney
- Floating Topic