1. VW
    1. What are VWs?
      1. Definition
      2. Emphasis on uniqueness
        1. Social spaces
          1. Third spaces
          2. Messaging
          3. WIlliams
        2. Demographic Population
          1. The general stereotype of gamers
          2. Breaking with assumptions
          3. Population size
          4. Williams
          5. 60TB of information
          6. Deographic breakdown in EQ2
        3. Functioning economies
    2. Why do we care? (Improving Social Science research)
      1. Williams is ahead of the game with his research
        1. Biggest data set on human behavior to date
          1. Using the TBs to reiterate existing theories
      2. Link from Williams to Castronova? Slight difference?
      3. (Human behavior as players (vs. Castronova behavior of avatars)
      4. Castonova
        1. A pioneering advocate of using VWs to improve research
          1. Recognized limitations in social science research
          2. Pointed out some current problems
        2. Saw VWs as a potential solution to these problems
          1. The Petri-Dish Idea
          2. His research model
    3. Look/feel/smell like human society, but is it significant to us? does the behavior translate?
      1. What can current games tell us, comparative behavior
        1. Williams, again
        2. Chesney and Yee differ from Williams in that they are experiments set up in a VW. In world behaviors vs. human tendancies playing games
        3. Yee
      2. Appropriate research forums?
        1. Exploring comparative question and (logistics)
          1. Chesney et al.
          2. Wanted to explore (relatively) significant question of...
          3. Tried economic experiments online
          4. Will return to this study later - great significance for me
  2. Behavioral Game Theory
    1. As Chesney, I worked with a portion of behavioral game theory to explore VWs
    2. Overarching explanation
    3. To clarify BGT is made up of two parts
      1. Theory
        1. Low significance for me
      2. Games
        1. Economic experiments
    4. Economic Exs are a good choice because
      1. simple (can use camerer no complicated quote)
      2. robust (consistent, replicable)
    5. Henrich et al.
    6. Despite Henrich
      1. Pay close attn. to certain variables
      2. List variables
    7. Link?
    8. The DG game
      1. Kahnman et al.
      2. Forsythe et al.
      3. Chesney
  3. Floating Topic