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VW
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What
- Definition
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Emphasis on uniqueness
- Third Space
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Demographic Population
- The general stereotype of gamers
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Breaking with assumptions
- Williams
- Best evidence of true demographic
- 60TB of information
- Deographic breakdown in EQ2
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Why (Improving Social Science research)
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Williams is ahead of the game with his research
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Biggest data set on human behavior to date
- Using the TBs to reiterate existing theories
- (Human behavior in VWs anyways)
- Link from Williams to Castronova? Slight difference?
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Castonova
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A pioneering advocate of using VWs to improve research
- Recognized limitations in social science research
- What are some current problems
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Saw VWs as a potential solution to these problems
- Idea differs from Williams: +centered on VWs as a statement for humans in general
- The Petri-Dish Idea
- His research model
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Look/feel/smell like human society, but is it significant to us? does the behavior translate?
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What can current games tell us, comparative behavior
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Williams, again
- Gender norms persist in EQ2
- Chesney and Yee differ from Williams in that they are experiments set up in a VW. In world behaviors vs. human tendancies playing games
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Yee
- Norms in Second Life
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Appropriate research forums?
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Exploring comparative question and (logistics)
- Chesney et al.
- Wanted to explore (relatively) significant question of...
- Tried economic experiments online
- Will return to this study later - great significance for me
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Behavioral Game Theory
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Intro
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Overarching explanation
- Games and Theory
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Camerer quote - combo of
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Theory
- Low significance for me
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Games
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Economic experiments
- What are they?
- Camerer
- Why are they significant?
- Robust
- Counter Argument
- Henrich et al.
- Floating Topic
- Enough for me
- Camerer
- Which one?
- The Dictator Game
- Forsythe et al.
- Quick summary
- 2 player, 1 decision
- Why?
- Simplicity/Expected Results
- Chesney
- Floating Topic