1. VW
    1. What
      1. Definition
      2. Emphasis on uniqueness
        1. Third Space
      3. Demographic Population
        1. The general stereotype of gamers
        2. Breaking with assumptions
          1. Williams
          2. Best evidence of true demographic
          3. 60TB of information
          4. Deographic breakdown in EQ2
    2. Why (Improving Social Science research)
      1. Williams is ahead of the game with his research
        1. Biggest data set on human behavior to date
          1. Using the TBs to reiterate existing theories
          2. (Human behavior in VWs anyways)
      2. Link from Williams to Castronova? Slight difference?
      3. Castonova
        1. A pioneering advocate of using VWs to improve research
          1. Recognized limitations in social science research
          2. What are some current problems
        2. Saw VWs as a potential solution to these problems
          1. Idea differs from Williams: +centered on VWs as a statement for humans in general
          2. The Petri-Dish Idea
          3. His research model
    3. Look/feel/smell like human society, but is it significant to us? does the behavior translate?
      1. What can current games tell us, comparative behavior
        1. Williams, again
          1. Gender norms persist in EQ2
        2. Chesney and Yee differ from Williams in that they are experiments set up in a VW. In world behaviors vs. human tendancies playing games
        3. Yee
          1. Norms in Second Life
      2. Appropriate research forums?
        1. Exploring comparative question and (logistics)
          1. Chesney et al.
          2. Wanted to explore (relatively) significant question of...
          3. Tried economic experiments online
          4. Will return to this study later - great significance for me
  2. Behavioral Game Theory
    1. Intro
      1. Overarching explanation
        1. Games and Theory
    2. Camerer quote - combo of
      1. Theory
        1. Low significance for me
      2. Games
        1. Economic experiments
          1. What are they?
          2. Camerer
          3. Why are they significant?
          4. Robust
          5. Counter Argument
          6. Henrich et al.
          7. Floating Topic
          8. Enough for me
          9. Camerer
          10. Which one?
          11. The Dictator Game
          12. Forsythe et al.
          13. Quick summary
          14. 2 player, 1 decision
          15. Why?
          16. Simplicity/Expected Results
          17. Chesney
  3. Floating Topic