-
Maslow’s Hierarchy
-
Self-Actualization
- Provide students with choices
-
Esteem
- Provide students with opportunities to succeed
-
Love, Affection, Belonging
- Always be respectful to students
- Sincerely ask students how they are doing
-
Safety
- Create an environment where students feel comfortable approaching you
-
Physiological
- If students seem like their physiological needs are not being met speak to a student councilor
-
Extrinsic Motivation
-
Reward Punishment
- The "best" students get to compete in a competition
- Assign more points to assignments/concepts you feel is very important
- Send progress reports home to parents
- Jump Start
-
Intrinsic Motivation
-
Perceived Competence
-
Teacher Expectancy Theory
- Call on all students evenly
- Provide quick feedback on questions
- Allow students to fix problems after receiving feedback
- Avoid praise on simple task
- Always be sincere with praise - be specific
-
Attribution Theory
-
Effort
- Have students rate thier effort on assignemts
- Give students an opportunity to earn points that result from their effort (extra credit)
-
Ability
- Praise students regularly
- Match students abilities to the difficulty of the task
- Once students have finished an assignment have them help out others
-
Task Difficulty
- Increase task difficulty incrementally
-
Luck
- Have students explain how and why they got their results
- Have one on one discussions about the students progress
to help them attribute success or failure internally
- Continuously to review assignments - modify when necessary
-
Perceived Autonomy
-
Levels of control
-
Laissez-faire
- In advanced classes - students will come up with their own projects
-
Authoritative
- In an intermediate class - students will be given the choice between several potential projects
-
Authoritarian
- In a beginning class - students will be given projects and told how to accomplish them
-
Challenges
-
Make the challenges interesting
- Relate challenges to current POP culture
- Make challenges difficult enough that the students have a sense of accomplishment upon completion (realistic and incremental in difficulty)
-
Design opportunities
- Students will be given opportunities to make things their own by choosing what they want to incorporate in their project
- Students will have choices even if it is something very simple - they can "make it their own"
- Give the students a problem to solve and have them design toward that problem
-
Choices
-
Social
- Students will be able to choose whether to work in groups or alone
- Students can pick their own partners
-
Procedural
- Students will decide if they want a final exam or several small test
- Students can choose when they want their homework to be due (every class period,week...)
-
Content
- Students can choose what module the would like to do first
-
Herzberg’s Two-Factor theory
- Motivator
-
Dissatisfiers
-
School Policies
- Limit the number of class rules
- Have students help decide the consequences for breaking the rules
-
Interpersonal Relations
- Teach a lesson on group work
-
Have specific assignments for each member of the group
- Have the students choose the group assignments themselves
- Assign groups based on the abilities of the individual students
-
School Environment:
- Make sure that the classroom is always clean
- Provide an assigned place for equipment (help keep classroom organized)
- Have a student "showcase" of examples of good work
- Change the look and feel of the classroom periodically
-
External Rewards
- Limit external rewards to an assigned grade only
- Limiting dissatisfies will provide an atmosphere where students will have an opportunity for students to get some level of these in class