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What it is
- Team based product development
- 4 hourstime
- Thinking by doing
- hands on
- Testing
- Idea generation
- Demonstration
- Evaluation
- Licence to act differently
- Having fun
- Learning
- Working like crazu
- Team building
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Why
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Industry problems
- Poor idea generation
- Taking ideas further
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Student project challenges
- Getting started
- Clarifiation of the task
- Communication
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Keys
- Fail faster
- Succeed sooner
- Think to build
- Build to think
- Team building
- Roles
- Communication
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Product design
- linear process
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non linear
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Planning
- Chaos
- Lab
- Concept development
- System level design
- Detail design
- Testing and refinement
- Production ramp up
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PD4 process
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Idea generation
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Brainstorming rules
- Never say no
- No bad ideas
- Time pressure
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Visualise ideas
- Drawing
- Notes
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Finish with
- Evaluation
- Summary
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Concept development
- Make decisions
- Build to think
- Build to refine
- Visualise
- Materialise ideas
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Take risks
- Competition
- Time
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Prototyping
- Sketches
- Illustrations
- Mockups
- Pictorial
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Demo or die
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Focus on essential
- Minimum viable product
- Use supporting media
- Show evidence
- Ensure understanding
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Team roles
- Traditional roles
- Other roles
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Key points
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Prototype it
- Several rounds
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Quick and dirty
- Do something different
- Ask
- Watch
- Learn
- Try
- Having fun
- Stick to the schedule
- Fail fast