Spacehulk Exploration
Entering
Navigating
Hinderance
Showdown
Looting
Cargo worthy of profit or favors
Lost Cargo that can be sold for profit (1d5-x)
X varies with challange and worth of the cargo
Lost relics
Can be given or sold to factions
might give contacts
Information
variable depending on what kind of information
Survivors
Contacts
Favors
Crew
Information
Personal items
Generated gear from:
DW - Ark of lost souls
RT - stars of inequity
GM-made loot table
BBEG & Company
Option 1
Number of troops equal to twice the number of players
Number of Elites equal to half the number of players
Option 2
Number of elites equal to number of players
Option 3
Half the number of elites and add a master
Swarm
number of groups equal to players
Magnitude (challange option)
2 players = 5 (10)
3 Players = 10 (20)
4 players = 15 (30)
Real Danger
TPK
Ship destruction
Bomb
overload
Warp storm
Enemy fleet
Blockades
Detour
Consult navigating again
blast through
requires explosives (more than just bolters)
Lack of power
Redirect power
often requires locating a ohm-shrine or the engine deck / generator
Manual labor
often require brute force or explosives
Security features
Detour
consult navigation again
Find a key, code or access permission
Fight it
if its servitors
Wandering the maindeck
Easy to encounter threats
Faster to travel
easier to navigate
Wandering the shafts
Takes long to travel
Hard to navigate
least chance of encountering threats
Wandering the underdeck
often contains horrors of the ship
outside that of normal inhabitants
ok traveling time
ok to navigate
Teleporting in
Teleporting to known location in outer hull
easily done with a successful ship-detection test
Teleporting to a spesific location
Must have succeeded a ship-detection test by several degrees
Must have knowledge of the type of ship (most humans have for imperial ships)
Must succeed a -20 tech-use test (done by someone who operates the teleporter)
Teleporting something into the ship
Must do a +0 tech-use test
The location of the component teleporting to must be known
"called shots" gives -20 penalty to the tech-use test
Dropship
Docking in hangar bay
Required power
Blasting open a hole and land inside
Cause the area to be considered as hard vacuum
Fly close an open maintenance hatches
cant fit the shuttle
Docking
Granted docking permissions and dock at a docking arm
Manual docking at a docking arm through the use of own ship's power
Ramming it -Ork style!
Mission for spaceships or installation
Mission briefing
Locating
Traveling
encountering
boarding
[See Spacehulk exploration]
Ecclesiarchy
Sororitas
Retrieving Artifacts for Order Pronatus
The order is non-combatants
Assisting retrieval of artifacts
usually accompanies by 3 Bolter bitches from a different order than Order Pronatus
Ministorum
Military
PDF
Imperial Navy
Imperial Guard
Law / Crime
Arbites
Underworld
Authority
Inquisition
Goverment
Astartes
Other
Mechanicus
Administratum
Astra Telepathica
Nobility
Retrieve artifact from ruins
Mission Briefing
Locating
Traveling
Landing
Finding
Delving
Showdown
Retrieving
Defend holy site from attack