WF not interactive and represent flow and this is skeleton of UI
The Low-fidelity prototype = interactive WF
Normally, the reason why transition of design(Sometime design mock-ups) from WF to prototype is the req to show or test the proposed FLOW and NAVIGATION of the site
Mock up is a potential design
Example
Low-fidelity WF
Subtopic 1
Meidum-fidelity Prototype
Subtopic 1
High-F Prototype
Subtopic 1
Wireframe &
Annotation
Definition
Low-fidelity prototype
Identify elements
Menu navigation
Content section
Image or media
Form of elements
CTA
Create in black and white or shades of grade
Use placeholder for image and do not get into specific font
Font sizing is ok
Be evloving
Show to client to get validation on "design thinking"
b4 design and development start
LOTTE PROJECT
Identify the data source
Provide some design sample together with WF (optional)
In PPTX format
Content of a WF page
Entry and exit point
Display rule
Interaction rules
Some notes for design
Error content/messaging
Ex
WF
Propose simnple not complex WF in terms of function
Approach
Quickly share
Test
Iterate
Improve
BA -TMA : Send WF plan and discuss with Ha.Thang for suitable timeline.
Should be 3-5 WFs for each
Annotation
Content identification and labeling
User Goal
Biz goal
Entry and exit point
Some notes for design
Content source
Display rule
Interaction rules
Interaction designation
Process rules
Error content/messaging
Who uses WF ?
PM
as discussion points within the team to highlight strategy, technology needs, and a very high-level user experience.
User
See WF in earlier stage sometime in form of "paper prototype" to test design direction
Client
Validate the biz req, goals,and objective are met
Provide approval to move forward into the visual design phase
BA
requirements are being met and to validate that they have not
missed requirements that need to be included
Design
Use WF as blueprint for design output
WF provide explanation and behaviours that need to be included
Dev
Together with BRD to understand expected functions and behaviour of design
QC
As basic for authoring its test case
Once WF is approved the variation should be minimal
This is allow QC to work earlier
PROTOTYPING
Definition
The art of creating, mimicking or testing all or part of the functionality of an app or website with USER
Prototype can be created in analog or digital state
It is a process
Iterative process to identify issue
Validate user experience
Outcome
Might end up prototyping with PROTOTYPE
Screen
Functionality
A prototype is a mid- to high-fidelity representation of the final user interface.
Actionable internal or external feedback on concepts in order to enhnace or improve design
Purpose
Testing and validating proposed functionality and design before investing in development
Great way to experiment and communicate with team, client when it comes to complex nagivation and interaction
How much Prototype is enough?
Only simulate key part or interaction
Only need to test handful of concepts
Prototype looks like WF is enough
It maybe preferable
WF shows that the project is WIP
Outcome of P rests on 3 factors
Who are you building for and why?
For design testing with user?
For a biz pitch
What types of resources, tools,and skills at your disposal?
What does your timeline look like?
What happen after prototyping?
If you were Paper Protoyping
Creating digital WF based on feedback received
Update Digital P
Protoype Ex
Paper Prototyping allows analyst to bypass the WF phase and move to visual design and layout
Due to timeline limited
Begin with OmniGraffle WF then built as High-fidelity XHTML P
TO determine the functionality is usable and affordable