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Multimedia Learning Theory (Mayer, 2003)
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Guiding Principles
- Multimedia principle
- Split-attention principle
- Redundancy principle
- Modality principle
- Segmenting principle
- Pre-training principle
- Coherence
- Signaling
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Same Instructional Design Methods across Different Media
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Two Formats presenting Instructional Message
- Words (spoken or printed text)
- Pictures (animation or illustrations)
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Single-Medium Presentation (Verbal-Only Method)
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Positive side
- Long history in eduction
- Clearly presenting the key information
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Negative side
- Inadequate conception of information delivery view
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Promise of Multimedia Learning
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Definition
- To foster deeper learning in students by combining pictures with words
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Deep Learning
- Learning that leads to problem-solving transfer
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Research Questions to Fulfill RML
- Do students learn more deeply from multimedia messages than from verbal-only ones?
- Under what conditions does it help to add pictures to words?
- How does multimedia learning work?
- Can students engage in active learning when they learn from media that do not allow for much hands-on activity such as multimedia messages?
- What is the role of technology in promoting learning?
- Do methods work the same way across various media (e.g., book-based or computer-based environments)?
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A Multimedia Instructional Message
- The presentation contains words and pictures
- The presentation is designed to foster meaningful learning
- Broadly, modalities such as smell or touch; formats such as music or non-speech sound
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How Multimedia Learning Work
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Selecting
- Three Assumptions of Cognitive Theory of Multimedia Learning
- Dual Channel Assumption
- Limited Capacity Assumption
- Active Learning Assumption
- To select relevant aspects of the sounds, images and incoming images for further processing
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Organizing
- To build a coherent mental representation of the verbal material and a coherent mental representation of the visual material
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Integrating
- To build connections between the verbal and pictorial models and with prior knowledge
- Occurring in an iterative fashion instead of in a rigid linear order
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Four Instructional Design Methods Across Media
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Multimedia Effect
- Presenting words and pictures rather than words alone
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Coherence Effect
- Excluding extraneous words and pictures
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Spatial Contiguity Effect
- Placing corresponding words and pictures near each other on the page or screen
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Personalization Effect
- Expressing the words in a conversational style
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Why do the instructional methods work across media?
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The Nature of Human Learning
- Two Channles
- Visual
- Verbal
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Basic Requirement in Multimedia Learning
- Learners be able to hold corresponding visual and verbal representations in working memory at the same time
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Four-Component ID Model (4C-model)
(van Merroenboer, Clark & Croock, 2002)
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Learning tasks
- - concrete, authentic whole-task experiences
- - organized in simple-to-complex task classes, i.e., categories of equivalent learning tasks
- - learning tasks within the same task class start with high build-in learner support
- - learning tasks within the same task class show high variability
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Supportive information
- - supportive to the learning and performance of non-recurrent aspects of learning tasks
- - consists of mental models, cognitive strategies and cognitive feedback
- - is specified per task class
- - is always available to the learners
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Just-in-time (JIT) information
- - prerequisite to the learning and performance of recurrent aspects of learning tasks or practice items
- - consists of information displays, demonstrations and instances and corrective feedback
- - is specified per recurrent constituent skills
- - presented when needed and quickly fades away as learners acquire expertise
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Part-task practice
- - provides additional practice for selected recurrent constituent skill in order to reach required level of automaticity
- - organized in part-task practice sessions, which are best intermixed with learning tasks
- - snowballing and REP-sequences might be applied for complex rule sets
- - practice items are divergent for all situations that underlying rules can deal with
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Learning by Doing/Case-based Reasoning
(Schank, Berman & MacPhersoon, 1999)
- - learning "by doing" rather than "by being told"
- - learning to do, not just to know
- - learning in the context of a relevant, meaningful, interesting and authentic task
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Topic
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Other Models of Learning by Doing
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Kolb's Learning Cycle
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Dufour's 'Learning by Doing'
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Resource-based Learning
(Churchill, 2006; Oliver & Herrington , 2001; Hill & Hannafin, 2001)
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Problem Based Learning:
An instructional model and its constructivist framework
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Goal
- To provide a clear link between the theoretical principles of constructivism, the practice of instructional design
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Basic Characterization of Constructivism
- Understanding is in our interactions with the environment
- Cognitive conflict or puzzlement is the stimulus for learning and determines the organization and nature of what is learned
- Knowledge evolves through social negotiation and through the evaluation of the viability of individual understandings
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Instructional Principles
- Anchor all learning activities to a larger task or problem
- Support the learner in developing ownership for the overall problem or task
- Design an authentic task
- Design the task and the learning environment to reflect the complexity of the environment they should be able to function in at the end of learning
- Give the learner ownership of the process used to develop a solution
- Design the learning environment to support and challenge the learner's thinking
- Encourage testing ideas against alternative views and alternative contexts
- Provide opportunity for and support reflection on both the content learned and the learning process
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Problem-Based Learning
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Critical Features of the Process
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Learning Goals
- To stimulate, engage the learners
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Problem Generation
- The problems must raise the concepts and principles relevant to the content domain.
- The problems must be "real".
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Problem Presentation
- Students must own the problem in order to engage in authentic problem solving
- Be certain that the data presented does not highlight critical factors in the case
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Facilitator Role
- Avoid expressing an opinion or giving information to the students
- Challenge the learner's thinking
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Jonassen's Constructivist Learning Environment
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Problem types
- - Logical Problems
- - Algorithms
- - Story Problems
- - Rule-Using Problems
- - Decision-Making Problems
- - Troubleshooting Problems
- - Strategic Performance
- - Situated Case-Policy Problems
- - Design Problems
- - Dilemmas
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