Different connotations across cultures
Surprise
Coincidence
Snowballing
Synergy
Eureka
Coincidence
Openness
Luck
Find
Facet A
Prared mind
Does not have accidentally
Predefined domain
Deep knowledge on the topic
Facet B
Critical part
Observation
Attention
Design comes
Facet C
Accidental nature
Perceived lack of control
Go back to those enviornments
Design cities
Design museums
Design digital places
Alternative entering points
Exploraition
Discovery
Process
Knowledge acquisition
Connection
Planned part overestimeted
Unpredicted events
Connection
Identify
Opportunity
Act on it
Design spaces for serendipity
Physical place
Virtual place
Informal spaces
Information
Real time
Creativity
Knowledge
Network
Social media environment
Presentation of self
Not at random
relevant to us
Intersection of our interest
Subtema 4
Gratifications
Positive experiences
Flow
Encounters with things not expected
A lot of noise
Relevant things in the noise
Action and participation
Community building
Engagement
Usage
Information environments
Noise
Not very good at deep exploration
Relevant information between the noise
Emerging environments
Opennes
Switch a plan
Discover new things
Importance of
Single find
Single book
Long tail
Exploraition
Key elements
Exploration
People enjoy
Help them explore further
Move
Planned environments
Evlploration environmets
Plan emerges
Work without prior plan
Part of senrendipity
Promote
Exploration
Curiosity
Excitement
Alternative forms in spaces
Presenting
Contextualizing
Visualizing
Chance ecounters
Information
Objects
People
Fortuitous outcomes
Examples
Cybernetics
Sillicon Valley
Public space
Art
Subculture
Massive funding
The Macy Conferences
ARPANET
Psychedelic Exploration and artistic experimentation