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Development on Mars (Tiles placed on game board)
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City Tiles
- Gain 1 VP for each adjacent Greenery Tile
- Cannot be placed next to another city. Add player marker to mark ownership
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Special Tiles
- Cards that allow placement of special tiles on the board. Function described on the card. Place player marker to mark ownership
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Green Tiles
- If possible, placed to greenery tile that you own. Otherwise, place on any available area. Add player marker to mark ownership
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Global Parameters (conditions) on Mars (tracked on game board)
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Oxygen Levels - tracked with oxygen marker on oxygen tracker on game board (increases TR by 1 for every 1 step increase)
- Starts at 0% during game setup
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Temperature Levels - tracked with temperature marker on temperature tracker on game board (increases TR by 1 for every 1 step increase)
- Starts at -30 deg celsius during game setup
- Get bonuses when raised above steps indicated on temperature tracker
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Ocean Tiles (increases TR by 1 when placed)
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Only placed on areas reserved for ocean
- Starts with 9 tiles on Ocean tile stack
- 2 MegaCredits placement Bonus when tiles placed next to it
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Generations (Game Rounds)
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Generation Marker placed on TR track on game board to track generations
- Place Generation Marker at 1 on TR Track during game setup
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Game Goal
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Terraforming Rating (TR)
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Get as high a TR as possible (player markers are placed on TR track on game board)
- All players start at 20. Place Player Marker on 20 on TR Track
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Get the most Victory Points (VP)
- Get as high a VP
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Player/Corporation's Resources
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Player Board
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Production Tracks
(Use player marker to track production)
- Production can be more than 10, use 2 markers to mark numbers more than 10
- Megacredits - Production is equal to sum of TR and MegaCredit Production
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Steel
- Pay for cards with building tag
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Titanium
- Pay for cards with space tag, worth 3 MegaCredit/cube
- Plants
- Energy
- Heat
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Resource Supplies (Use resource cubes to track supplies)
- MegaCredits
- Steel
- Titanium
- Plants
- Energy
- Heat
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Playing a Card
- Check card requirements
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Exceptions that still allow you to play card
- Mars Global Parameters/Conditions have already reached goal
- Adds resources that can't be collected
- Removes resources from other players even when unable or you do not wish to do so
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Pay card's costs and perform immediate effects
- Production Effects must be performed
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Place the Card
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Type of cards
- Event (red bordered)
- Cards are collected in a personal pile face down. Tags only apply while played
- Automated (green bordered cards)
- Placed face-up in a stack on the table with only top row visible. No further effect but tags still apply
- Active (blue bordered cards)
- Ongoing effects that may trigger at any time, or actions that you can use. Placed with top panel visible
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Gameplay (Generations)
- Player Order Phase
- Research Phase
- Action Phase
- Production Phase
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Players
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Player Actions
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Research Phase
- Which cards to buy?
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Action Phase
Choose any of the actions:
- Play a card from hand
- Use Standard Project
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Use action on blue/corporation card
- Blue card and corporation cards have actions (indicated by red arrow) that can be used once per generation. Place Player Marker on card to indicate action has been used
- Claim Milestone
- Fund an award
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Convert Plants to Greenery
- Spend 8 plant resources for a greenery tile
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Convert heat and Increase Temperature Levels
- Convert 8 heat resources to increase temperature 1 step
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Production Phase
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Convert Energy to Heat
- Get MegaCredits based on TR and Prodcution
- Produce resources based on production track
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Use Standard Project
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Sell Patents
- Discard cards from hand to gain same number of MegaCredits
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Power Plant
- Spend 11 MegaCredits to increase your energy production 1 step
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Asteroid
- Spend 14 Megacredits to increase Mars temperature 1 step
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Aquifer
- Spend 18 MegaCredits to place Ocean Tile
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Greenery
- Spend 23 MegaCredits and place a greenery tile
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City
- Spend 25 MegaCredits , place city tile
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Corporation Cards
- Starting Conditions: Cards inform players of how much MegaCredits, resources and production they start with
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Effect/Action (Boxes marked by Blue Ribbon)
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Action
- Used once per generation
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Player's Cards
- Player's Cards on Hand
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Project Cards
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Effect/Action (Boxes marked by Blue Ribbon)
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Effect
- Ongoing Effect that is always active
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Action
- Used once per generation
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Tags / Describes category of card
- Animal
- Microbe
- Building
- Jovian
- Earth
- Science
- Power
- Space
- Plant
- City
- Event
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Production (Brown Box background)
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Resources with Red Frame
- Affect any player you choose including yourself, reduce resources of other players or yourself. If other player does not have the production, then you must reduce your own
- Resources without Red Frame
- Non Standard Resources
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Cost/Requirement
- Pay to play the card (e.g. MegaCredits)
- Requirements to be met to play the card
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VP
- Some Cards give you VP at the end of the game
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Award (when funded, award is checked at end of game, award winner earns 5 VP)
- 1st player to fund pays 8 MegaCredits, 2nd player to fund pays 14 MegaCredits, last player pays 20 MegaCredits. Only 3 Awards can be funded
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Winning an Award
- 1st place gets 5 VP, 2nd place gets 2 VP
- Ties are friendly. More than 1 person can get 1st or 2nd
- If 1st place is tied, there is no 2nd place
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Landlord
- Own most tiles in play
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Banker
- Have the highest MegaCredit Production
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Scientist
- Have the most Science tags in play
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Thermalist
- Have the most heat resource cubes
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Miner
- Have the most steel and titanium resource cubes
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Milestones (Each milestone is worth 5 VP)
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Terraformer
- Have TR of 35
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Mayor
- Own 3 city tiles
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Gardener
- Own 3 Green Tiles
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Builder
- Have at least 8 building tags in play
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Planner
- Having at least 16 cards in your hand
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Game Setup
- Start 9 tiles on Ocean tile stack
- Place temperature marker at -30 deg. celsius on game board
- Place oxygen marker on oxygen level tracker on game board
- Shuffle Project Cards deck and place next to board
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Players choose colours/markers and first player. First player gets 1st player marker
- Place Player Marker on 20 at TR Track
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Shuffle and deal 2 Corporation Cards to each experienced player. Beginners get Beginner Corporation Card
- Players choose which of the Corporations they wish to play
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Deal 10 Project cards to Experienced Players. Non Experienced players follow the instructions on Beginners Corporation Card
- Players choose which of the 10 Project Cards they intend to keep (cost 3 MegaCredits to place a Project Card in your Starting Hand)
- Start 1st Generation Game from Action Phase
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How does the game end?
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Global parameters reach their goal
- Oxygen
- Temperature
- Ocean
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Game Ends at end of the generation
- Players have one last chance to convert plants to Greenery after Production Phase
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Final Scoring (Player with most VPs wins) - Ties are won by having most MegaCredits
- TR at end of game is basic VP score
- Add Award VPs
- Add VPs earned from claimed milestones
- Each greenery tile is worth 1 VP
- Each City tile is worth 1 VP for every adjacent Greenery Tile
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VPs on cards
- Add VPs on cards that collect resources
- Add VPs of all your remaining cards (ncluding played events) and count VPs