1. Out Put Packet Design
    1. Template for OPs 2-4 (T3)
      1. P.o.P.A.D.O
        1. Hero's Journey - 12 step
  2. Project Design
    1. G.A.S.A.D.I.E.
      1. 5 Zones
        1. O.T.E. Research method
  3. P.o. - Presentation and Organization
  4. A. - Action Learning
  5. D. - Design
  6. 1. Ordinary World
  7. 2. Call To Adventure
  8. 3. Refusal Of The Call
  9. P. - Process
  10. O. - Outcomes
  11. G.A. Goals Articulated
  12. S. Survey
  13. A. Analysis
  14. D. Design
  15. I. Implementation
  16. E. Evaluation
  17. Zone 1 - Outdoor Living Area
  18. Zone 2 - Less intensive management
  19. Zone 0 - Internal self
  20. Zone 4 - Wild food gathering
  21. Zone 3 - Occasionally visited
  22. Zone 5 - Rarely visited area
  23. O. - Observation
  24. T. - Theorize
  25. E. - Experiment
  26. 4. Meeting The Mentor
  27. 5. Crossing The Threshold
  28. 6. Tests, Allies, Enemies
  29. 7. Approach To The Inmost Cave
  30. 8. Ordeal
  31. 10. The Road Back
  32. 11. Resurrection
  33. 12. Return With The Elixir
  34. 9. Reward (Seizing The Sword)
  35. S.W.O.T.
  36. S. Strength
  37. W. Weakness
  38. O. Opportunities
  39. T. Threats